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Downloaded: 3,323 times
Graphics: HD, 32-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameSomewhere along the east coast of Africa, pirates have attacked a luxury yacht! They have taken a few seemingly wealthy passengers as their hostages, a family and an old man, hoping to collect a hefty ransom for each of them. When the hostage negotiations go awry, the rescue duties land on the weak shoulders of an unlikely hero. Little does he know that the ship's crew, that stands in his way, is composed of some very weird and silly individuals. Features - The first 1280x720 resolution AGS game? - 18 wacky characters! - 15 rooms to explore! - Lots of lazily made animations! - Bingo! - Karaoke! - An inflatable lady! - Hitting bad guys with a cane!
This game's threads
AGS Awards Nominations
Nominated, Best Puzzles 2012
Nominated, Best Programming 2012
AGS Panel Review
"A solid adventure game given lots of care and attention, fun mechanics and interesting characters. Quirky and enjoyable, excellent production value and fun music and sounds."
7 people commented on this game (newest first):
I don't agree with the comment about profanity here, I think it made it feel better... but I swear like a sailor myself. He was supposed to be British (I guess, by the money in his pocket!) and we don't get our knickers in a twist over swearing so much. I think it added to the "colourfulness" of an eccentric old man, who doesn't stick to the rules of the norm and I liked that. Also, it's one of the up sides of a non-commercial game, if you don't have censors to please and certificates to adhere to, you can say what you like, and that makes Indie games more interesting in some ways- freedom of speech.
I also headed for walkthrough once or twice, but mainly it felt very intuitive and I think if I'd pushed for long enough I'd have worked most f them out eventually.
Extra thumbs up for Barbara and the connection they made there <3 I can imagine if there was ever a sequel, he'd need Barbara to be in it too! AND Herr Hindenberg made me giggle too.
Some of the puzzles and jokes felt very reminiscent of Monkey Island or Leisure Suit Larry, and that is a very good thing. I'll be looking out for more games by the same people!! THANK YOU
some puzzles sent me to the walktrough!
top quality production.
Overall this was a fine adventure game, a nice length and good challenge.