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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 Cup Not serious entertainment
2 Cups A reasonable game, worth a try
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Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Egress - The Test of STS-417

by Dane Krams

Screenshot 1 of Egress - The Test of STS-417

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File size: 57.4 MB
Downloaded: 2,852 times
Graphics: 800x600, 32-bit color

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Operating System(s):
Windows
Game Genre:
Sci-Fi
Game Type:
Horror
Story Type:
Original
Release Date:
2 Dec 2011
AGS Panel Rating:
(help)
Player Rating:
Short game (can be completed within 30 minutes)
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
None
None
Mild

Public Opinion

If you've played this game, why not help out and give us your votes?
15 people have rated this game so far:
Visual:
83%
Immersion:
81%
Puzzles & Pacing:
75%
Overall Enjoyment:
75%

About this game

Egress is a short form sci-fi adventure game set in the outer reaches of space. The story begins when you, the commander of a two man recon team, are sent hurtling into space during maintenance on an interplanetary probe. After a sudden attack from an black alien substance, you awake on a mysterious planet. Where are you? How did you get there? And why is your partner screaming for help down the intercom… Features include: - Cinematic hand drawn, frame-by-frame 2D animation, including short intro and ending sequences - Multiple endings designed to reflect the actions of the player For more information and related articles, visit the forum page here: http://www.bigbluecup.com/yabb/index.php?topic=44816.0

AGS Awards Nominations

Nominated, Best Sound Effects 2011

AGS Panel Review

"Very interesting short sci-fi game concept with attractive presentation and strong atmosphere. 2 major puzzles can easily lead to frustration, but to be fair they work well within the storyline and the game offers alternative, non-optimal ways of solving them."

10 people commented on this game (newest first):

Gave up on the second puzzle; delay between screens is not needed.
2013-10-23 22:33:00 by Aquathros
Thanks so much for making this game.
It's very psychological, for people suffering from a severe depression and fears of all kinds, this was just what i needed, it have me a clear look in to myself. Thanks.
I really needed this game. Please go on !!!
And to all gamers play this game, it will amaze you.
2013-05-26 20:45:57 by Franky Bomans
This game has real atmosphere, really enjoyed it.
2013-05-09 13:58:00 by CaptainD
Most of the cutscenes are black screens with "walking in the snow" noise. Sometimes with dialogs.
2012-10-11 20:17:25 by azerty
Definitely one of the best short-form games I've come across. Primarily due to the careful linking of gameplay and story.
2012-04-08 19:00:10 by Doug (matrixrunner)
Great atmosphere, interesting story and nice puzzles except one (door). You must play this game!
2012-01-19 14:15:35 by Matiavelli
Pressed enter during typing and I don't know how to edit a post.

As I was saying, the moons would never be visible like that from the actual pit, considering their positions in the sky.

I replayed this game twice, to get the optimal ending, and I have to say that really, for a game that's intended to be replayed, it's too slow. Even with the ESC key and rapid tapping to skip dialogue. Loads of stuff is unskippable, and there aren't really that much things you can do different. Furthermore, after going through it twice more, I'd really hoped to be rewarded somehow for the optimal ending =(

All that said, it was still an excellent game, atmosphere-wise. I loved the drawing style, and I loved what happened to Jacobs at the end, even though it was predictable.
2012-01-16 22:24:18 by MrEdwardNigma
The atmosphere in this game was very well-done.

However, each of the puzzles was somewhat flawed. I only really liked the part where you have interact with the alien standing over Jacobs. The door puzzel, as you've probably heard often, is fairly non-sensical. The linking to objects in the room is pretty arbitrary and the associated lights displays are very misleading.

The puzzel with the holes... For me it w
2012-01-16 22:19:25 by MrEdwardNigma
Great experience, first adventure on my memory to seriously open theme of contact with nonhumanoids. Add speach, music, some screen transition animations and you can sell it via steam.
2012-01-13 15:49:16 by Alex (Alasher)
Interesting game. The first person approach is well pulled off, and makes the game different from most AGS games. Nice, engaging story, though the pace is a bit off for my taste.

There's a lot of replayability in the story, but somehow I wasn't too motivated to play the game a second time.
2011-12-02 22:34:08 by jkohen
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