Most Recent Games
Search Games by Title or Author
(first ten matches are autocompleted; click Go! for more results)
Most Popular This Week
Scylla & Charybdis: A Grecian Ship
1213 Episode 3
Somnamulizer: A Tale From Olympus U
CGA: Christmas Game Arcade
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
(Click image to zoom)
Click icons below image, or press left and right arrow keys to change images.
Left click image or press up key to zoom in; right click image or press down key to zoom out.
Click 'X' or press ESC to close.
Downloaded: 1,576 times
Graphics: 640x400, 32-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameA short atmospheric adventure game. You wake up in a world where everyone digs and no one dies. You will never know how you came to be there, but now that you are... How do you find meaning in a meaningless world? "Why do you dig?" "We dig to live." "Why live?" "We live to dig."
This game's threads
AGS Awards Nominations
Nominated, Best Freeware Game Created with AGS 2014
Nominated, Best Short Game 2014
AGS Panel Review
"While this game has all the elements of an adventure game - inventory, dialogs, interactions - it doesn't feel like one. It is a philosophical experience in a dystopic land- and soundscape. How will you decide?"