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Toffee Trouble in Creamville
by Miez and cat
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameWhen the mayor leaves town and Toffee is in charge of Creamville, anything that can go wrong, will go wrong.
Now with German translation.
This game's threads
AGS Awards Wins
Won, Best Freeware Game Created with AGS 2016
Won, Best Short Game 2016
AGS Awards Nominations
Nominated, Best Game Created with AGS 2016
Nominated, Best Character 2016
Nominated, Best Background Art 2016
Nominated, Best Character Art 2016
12 people commented on this game (newest first):
Find a recorded Longplay / Walkthrough here:
Part 1: https://www.youtube.com/watch?v=RdnXaYaanpc
Part 2: https://www.youtube.com/watch?v=6HlxrsBtA_k
The creative work by Dutch illustrator Miez with additional art by cat is a real treat: Warm and lush colors, yet never oversaturated. Impressive special fx! Original and tasty characters, especially the yummy female lead. With blending digital handdrawings and pixel mousework so well together... what talent! Besides, it's just these illustrations which makes this hilarious story-setting written by cat believable. I loved the humorous puns and catchy dialogue, relaxing to read with the colored font. She also pulled off all the technical part, the gameplay is convenient and polished up to a gold-finish.
Puzzles are easy to tackle for beginners (like still me), but have an absurd and anarchic twist as in 'Sam and Max'. In other words, some deal with exploring, socializing, not giving up, and some require a little mindwork, e.g. 'open locked door with candystick'. Still being all logical in respect to the physics laws of a sweet shop.
Storywise, the linear narrative unfolds not stepwise like a family saga. As opener you are confronted with a tough challenge, solvable in a couple of tasks. Just like in the classic Hercules myth. Happy-go-lucky Toffee has to team up with other delicious inhabitants and take responsibility for her sugartown. This allows her character to progress a little. First naive, then compassionate, then proud, then.... In the end, she lives up to the expectations of both her in-game father, respected mayor donut, and myself. And you benefit by knowing how far you are into the game without having an oldschool achievement point system.
The antagonist, a melting inferno by 100% cacao butter, is both a little frightening as well as exciting, well suited for young players. And you feel rewarded and surprised by the grand finale. The two questions it derives are just the icing on the cake:
(1.) Since when do we commercial-like value in MAGS?
(2.) Will I be able to revisit Toffee Trouble in, let's say 12 years, with hopefully my own kids?
I give it 16 out of max. 18 points (aka 1-).
mostly because I was also looking forward to Gigadeath 10+ in their announced "Eruption"-disaster game. But that turned out to be just a friendly hoax, right
See you all in a day or two after room service finally stops telling me to donut try ordering any more desserts...