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Draculator II: Byte of the Draculator
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Downloaded: 3,593 times
Graphics: 320x200, 16-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameCorporal Merrick was on leave one evening and tried to hook up with some cute vampire twins. In an attempt to impress them, he allowed himself to be made into a vampire. Unfortunately his army found out and enrolled him in a secret experimental bionic implant program. Now half vampire, half robot, and more than half confused, Merrick must escape the base where he is being held or spend the rest of his life being drip-fed poodle blood to keep him obedient! Can you help Merrick escape?
NOW WITH SPANISH TRANSLATION!
This game is brought to you by SWARMAGS, a collective of AGSers who collaborated on everything from art to writing. The idea behind the Swarm Project was to create something cooperatively that no one developer could ever have conceived of him/herself. Since the "game authors" section below won't allow a full list of contributors I'm going to list them here:
Baron: project director, animation, programming, writing abstauber: character design, Ali: artistic direction, background art, character design, animation, walk-cycles anian: object design Armageddon: background art, character design, animation Big GC: animation Bogdan: beta testing brush: background art Buckethead: background art, character design, sound seeking CaptainD: writing cat: character design, cursor design, voice acting cuiki: beta testing Cleanic: character art, animation, beta testing Corby: background art Crimson Wizard: background art ddq: voice acting, voice effects Fawfulhasfury: character design, animation, background art Ghost: animation, object design, GUI design, background art Grim Reaper: background art Hudders: writing, voice acting, character design icey games: voice acting, GUI design, character design Jackpumpkinhead: music, character design Jared: character design kconan: voice acting Knoodn: beta testing mamarulez: beta testing Pinback: character design Ponch: sound seeking Prozail: beta testing Scarab117: cursor design, programming, walk-cycles ShiverMeSideways: voice acting Sinitrena: voice acting Snarky: animation, writing SpacePirateCaine: voice acting Suna: character design Tabata: character design, animation TomatosInTheHead: working-titles, animation Wyz: writing yarooze: character design, background art
AGS Awards Nominations
Nominated, Best Original Story 2011
Nominated, Best Dialogue Writing 2011
Nominated, Best Player Character 2011
Nominated, Best Non Player Character 2011
Nominated, Best Animation 2011
Nominated, Best Voice Work 2011
Nominated, Best Short Game 2011
AGS Panel Review
"Short, but very funny, well-designed and well-paced game developed through an experimental AGS community project model in which the more contributors the merrier. The end result is packed with catchy tunes, sexy vampire powers, and some particularly great comedic voice-acting from the male lead."
4 people commented on this game (newest first):
As a development experiment, it's quite interesting and I'm sure it was a lot of fun to participate in it. Unfortunately the game feels more like disconnected one-room games than a coherent experience. The graphics are pretty good, especially considering the low resolution and color count. While on the first impression each room seems to provide a rich environment, in practice they are rather empty and most of the objects yield short descriptions. There are a few nice puns in the item descriptions, but that's it for humor.
The voice acting adds a nice touch, but some of the voices don't match the characters well. Sadly the music didn't play on my system, because it's reportedly good.