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Draculator II: Byte of the Draculator

by SWARMAGS

Screenshot 1 of Draculator II: Byte of the Draculator

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Windows version    

File size: 17.2 MB
Downloaded: 3,496 times
Graphics: 320x200, 16-bit color
Operating System(s):

Windows

Game Genre:
Sci-Fi
Game Type:
Comedy
Story Type:
Original
Release Date:
30 Oct 2011
AGS Panel Rating:
(help)
Player Rating:
Short game (can be completed within 30 minutes)
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
Occasional, mild
None
Mild
Language(s):

English

Public Opinion

If you've played this game, why not help out and give us your votes?
19 people have rated this game so far:
Visual:
84%
Immersion:
78%
Puzzles & Pacing:
84%
Overall Enjoyment:
79%

About this game

Corporal Merrick was on leave one evening and tried to hook up with some cute vampire twins. In an attempt to impress them, he allowed himself to be made into a vampire. Unfortunately his army found out and enrolled him in a secret experimental bionic implant program. Now half vampire, half robot, and more than half confused, Merrick must escape the base where he is being held or spend the rest of his life being drip-fed poodle blood to keep him obedient! Can you help Merrick escape?

NOW WITH SPANISH TRANSLATION!

This game is brought to you by SWARMAGS, a collective of AGSers who collaborated on everything from art to writing. The idea behind the Swarm Project was to create something cooperatively that no one developer could ever have conceived of him/herself. Since the "game authors" section below won't allow a full list of contributors I'm going to list them here:

Baron: project director, animation, programming, writing abstauber: character design, Ali: artistic direction, background art, character design, animation, walk-cycles anian: object design Armageddon: background art, character design, animation Big GC: animation Bogdan: beta testing brush: background art Buckethead: background art, character design, sound seeking CaptainD: writing cat: character design, cursor design, voice acting cuiki: beta testing Cleanic: character art, animation, beta testing Corby: background art Crimson Wizard: background art ddq: voice acting, voice effects Fawfulhasfury: character design, animation, background art Ghost: animation, object design, GUI design, background art Grim Reaper: background art Hudders: writing, voice acting, character design icey games: voice acting, GUI design, character design Jackpumpkinhead: music, character design Jared: character design kconan: voice acting Knoodn: beta testing mamarulez: beta testing Pinback: character design Ponch: sound seeking Prozail: beta testing Scarab117: cursor design, programming, walk-cycles ShiverMeSideways: voice acting Sinitrena: voice acting Snarky: animation, writing SpacePirateCaine: voice acting Suna: character design Tabata: character design, animation TomatosInTheHead: working-titles, animation Wyz: writing yarooze: character design, background art
See the people who made this game and any other games they've worked on >>
project director, animation, programming, writing
character design
artistic direction, background art, animation
object design
background art, character design, animation
background art
background art, character design, sound seeking
writing
character design, cursor design, voice acting
beta testing
character art, animation, beta testing
background art
voice acting, voice effects
character design, animation, background art
animation, object design, GUI design, background art
background art
writing, voice acting, character design
voice acting, GUI design, character design
music, character design
voice acting
beta testing
beta testing
character design
sound seeking
beta testing
cursor design, programming, walk-cycles
voice acting
animation, writing
voice acting
character design
character design, animation
working-titles, animation
writing

AGS Awards Nominations

Nominated, Best Original Story 2011

Nominated, Best Dialogue Writing 2011

Nominated, Best Player Character 2011

Nominated, Best Non Player Character 2011

Nominated, Best Animation 2011

Nominated, Best Voice Work 2011

Nominated, Best Short Game 2011

AGS Panel Review

"Short, but very funny, well-designed and well-paced game developed through an experimental AGS community project model in which the more contributors the merrier. The end result is packed with catchy tunes, sexy vampire powers, and some particularly great comedic voice-acting from the male lead."

4 people commented on this game (newest first):

A fine game with a staff roster longer than that of your average AAA game.

As a development experiment, it's quite interesting and I'm sure it was a lot of fun to participate in it. Unfortunately the game feels more like disconnected one-room games than a coherent experience. The graphics are pretty good, especially considering the low resolution and color count. While on the first impression each room seems to provide a rich environment, in practice they are rather empty and most of the objects yield short descriptions. There are a few nice puns in the item descriptions, but that's it for humor.

The voice acting adds a nice touch, but some of the voices don't match the characters well. Sadly the music didn't play on my system, because it's reportedly good.
2020-02-11 20:15:57 by jkohen
I enjoyed this game and I hope they will make more collaborations like this in the future.
2020-02-11 20:15:57 by Michael (mmenees)
Recommended, an interesting community experiment with remarkable puzzles and characters. Excellent voice acting (especially Merrick)!
2020-02-11 20:15:57 by bicilotti
They must've had fun doing this. The mad scientist was pretty shocking - better not play when you're forced to interrupt your sleep in the middle of the night. My favorite was the robot - voice and replies. All voices added much to the quality of the experience. However, I felt that the presence of the vampire girls would have benefited from better defined voices. The game length and one-room puzzles were suitable for a comedy act. One wonders what "vampire theme" new elements will be used in the next episodes.
2013-06-11 10:21:47 by st.
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