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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
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|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
9 Hours to Dawn
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Graphics: 640x400, 16-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameJack just wanted to have a caving holiday on Mount Shasta. Caught in a terrible storm as he enters the area, he stops to assist a broken-down car. Moments later, a third car crashes into the back of his, wrecking all three vehicles. With no means to go find help, the vehicles’ occupants reluctantly band together to seek shelter from the storm in a nearby abandoned cabin. But this is a cabin with an ill-starred history, and dark forces are abroad in the woods. With dawn a long nine hours away, will any of the stranded motorists live to see the sun rise?
10 people commented on this game (newest first):
Definitely worth playing!
This game has a few redeeming qualities, but after the eighth jump-scare in the frame of a minute, the novelty wears off. The poor graphics, story and grammar problems really hinder the immersion. The puzzles are instantly solvable and not creative.
Play this is you need to burn an hour.
You should save this game for a dark, rainy, night when you have a few hours to spare :)
Not for the faint-hearted though. I near jumped out of my skin when entering the downstairs hallway in chapter 3. Good use of overt scares (like that particular jump-scare) sparingly rather than relying on them.
I didn't like the art and the action parts are pretty weak. The characters have potential, each with his or her own personality, but the writing is rushed.
The action sequence mentioned above didn't work for me, but you're allowed to skip it, so I didn't lose myself in frustration there. It's also pretty cool that some of your actions affect the ending!
You are allowed to dive into the story as deep as you like, discover all the innumerable details to explore the motivations of the characters and enjoy the atmosphere.
Even if you are not that kind of gamer and prefer solving your task, you will get in the right mood while going through the story.
You also get a chase, which you are allowed to try as long as you have fun with it (or successfully go through).