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Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Wages of Darkness
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Graphics: 640x480, 16-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameA top secret experimental military facility has a primary power failure. Marina, a plucky young soldier, wakes up in the middle of the crisis, injured and disoriented by the absolute darkness. Recalling her training, she must make it to the Shelter before her commanders invoke protocol 13. Along her way she uncovers clues about the fate of the facility as she grapples with her own evanescing sense of self.
This short game is the winner of the April 2012 MAGS competition. The theme of that competition was "distorted senses".
AGS Panel Review
"While the game essentially has you solving puzzles in complete darkness, the setting and developments make the effort worthwhile."
7 people commented on this game (newest first):
The game has you in complete darkness for the majority of it, but that is what makes it so gripping; its as though you yourself are trying to feel for a way out in complete darkness.
It actually scared me, so I had to play on easy and in a window, and to me, this means its good.