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by The Ivy
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
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|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameThere's really no better way to spend a day in the Land of the Dead than at the Carnage-Val...there are rides, games, and a veritable sideshow of quirky employees. However, for one little ghoul named Mortia, things are about to take a dive out of the ordinary. After a smooth-talking skeleton challenges her to a game of darts, she wins the most unbelievable prize she's ever laid eyes on: a live goldfish!
A moment later the skeleton has fled, leaving Mortia with the task of finding her fish Spooks someplace safe to be "alive." If she doesn't help her little Spooks, and soon, he may die.
Apparently, this is rather unpleasant.
Features: Innovative use of colour (you'll see) A classic point-and-click experience A hilariously defective cast of characters Hours of gameplay An almost unacceptable number of puns Death Destruction Goldfish
AGS Awards Wins
Won, Best Player Character 2006
Won, Best Music 2006
AGS Awards Nominations
Nominated, Best Game Created with AGS 2006
Nominated, Best Story 2006
Nominated, Best Dialogue Writing 2006
Nominated, Best Non Player Character 2006
Nominated, Best Gameplay 2006
AGS Panel Review
"Very funny, and fun to play. A few puzzles could be better designed, but overall a charming game."
29 people commented on this game (newest first):
I want to translate your game in french.
If you agree, send me an email to this address:
and I contact you. Thank you. :)
The puzzles were good, I admit I cheated on the merry go round puzzle, but all the others were just right.
The dialogue was very original and hilarious. My only criticism is that the puzzles may have been just a tiny bit too easy at times.
Thankyou so much for this - A lovely way to spend a few hours :)
I can`t wait to play a second Part of it!
Ultimately, this game centering around the dead is an endorsement of the joys of living.
This is my favorite AGS game. The graphics are very good. The humor is great. The story is very good. The characters (most of them) are fantastic. Especially Mortia, the player character. She's sassy but likable. I really cared what happened to her. The goldfish Spooks was rather boring, as goldfish tend to be, but I really cared what happened to him also. Probably because Mortia is so concerned about his well-being. I didn't like the Fallen Angel at first but she surprised me by being one of my favorite characters in the game. It seems she was just a bit grumpy at the beginning. And I would click on the demon at the gate every time I saw him, after Mortia gives him something that is important to him, just to read what he says as, even though it doesn't change at that point, I found it laughing out loud hilarious. At the end I realized that Mortia reminded me of my niece. Wonderful game.
The story is original, compelling and well-told. The dialogue with the many fascinating characters is funny and involving, and the graphics have the perfect lo-res quality and charm of early Lucasarts titles.
Some people might find the puzzle structure a little too formulaic in places, but this never detracts from your absorption into the game's creepy, kooky world and Mortia's quest to save her goldfish.
An outstanding debut. Play this game, and keep an eye out for further titles from The Ivy!
Now, where this game falls behind in my opinion, is in the puzzles department. The puzzles are pretty obvious and easy, and the hints are very generous. Many of the puzzle scenarios seem a bit too forced, but in the end, they don't deter much from the great art.
It's easy to tell that the author had a passion for the graphics, and that's something that we players can share and enjoy. The characters are loveable, and most of them would fit greatly as guest appearances in other games. I was left with the desire to know a lot more about the "world" the games begins at and its society.