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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Downloaded: 591 times
Graphics: 800x600, 32-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameThis is my MAGS entry for June 2016, in which the theme was "Neglected Historical Eras".
My entry is basically the classic old game "Lunar Lander", but turned on its side and where, instead of landing on the moon, you must try to guide Columbus along the historically accurate routes of his four voyages to The New World (plus one bonus fictional fifth voyage at the end.)
This game's threads
AGS Awards Nominations
Nominated, Best Non Adventure Game Created with AGS 2016
4 people commented on this game (newest first):
I hope players can enjoy the game despite it still being a tad unpolished. The game is fully playable however from beginning to end.
I will be releasing a more polished version in the future.
I feel this game has great potential to be used in classrooms for students studying the voyages of Columbus as I tried to stay as historically accurate as possible to the actual routes travelled (which, in some cases, are not 100% known as navigation was pretty hit-and-miss at the time, but the accepted versions of the routes actually turned out to be very decent for challenging but not impossible gameplay-flow)
YAAAAAAAR!!! HOIST YE MAINSAILS ME HEARTIES!!!