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Absurdistan - Demo
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Downloaded: 75 times
Graphics: 800x600, 8-bit (256 col)
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameThe Party needs you! You must come to Absurdistan immediately and join Leszek on his little quest to save his father's name day! A trifle you say? Oh, Comrade, how wrong of you! Don't you forget that Absurdistan is a place where logic is nowhere to be found and that Absurdanis are reluctant to help each other out. Where keeping your profile low and showing your devotion to the Party is your bread and butter. Hope now you understand that in this place even a simple task becomes an adventure in its own right.
There is no time to lose, so get your passport ready and hop on the first train to Absurdistan!
Glory to the Party!
About the game:
Absurdistan is a partially text-based, side-scrolling adventure game featuring simplistic graphics.
You play as Leszek, a young Absurdani, who, just like his family, is fed up with the regime imposed by the Party. But, dear Adventure Gamer, fear nothing! Despite the seemingly gloomy setting, the game doesn't intend to get you down, as its main goal is to poke fun at many absurdities of the daily life in a totalitarian-communist state.
The game will feature a whole variety of puzzles, which, unlike the state of Absurdistan, do make sense. Some of them may even require you to grab something to write and figure them out in real life.
-You control Leszek with the mouse and occasionally with the keyboard.
-Left mouse click is used to BOTH inspect and interact with objects/hotspots/characters.
-Right mouse click is used only to click out of GUIs, interfaces or deselect active inventory items.
This game's threads
2 people commented on this game (newest first):
Graphics are stylishly simplistic, but there is plenty of narrative to make the game contentedly absorbing.
Not too much in the way of gameplay yet, but if a complete game comes out I will be giving it a go.
The graphical choices, way of narrating are fresh and a welcome addition to the genre.
There is only one true puzzle, but it is excellent (logical, funny to solve, not too difficul): I hope to see more of this.
Since this is a demo, I will point to the author what I did not like so much:
- this game is a bit wordy, and the "typewriter text" after a while was annoying. I turned it off and enjoyed the game much better.
- in the elevator puzzle, the "reset" button should be placed higher (so the player immediately knows how to get to pristine state)
- as I have said the game is a bit on the wordy side (a good narrative that adds to the atmosphere!). As now I cannot skip cutscenes, skipping text is not immediate — at least in the typewriter version — and "flavour text" in descriptions is repeated. I felt it a bit frustrating.
All in all, a very *very* promising start for what could well be one hell of a funny yet satirical adventure. I will keep a close eye on this!