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Star Trek Newton: Part One - Anomaly
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameCrewman John Fischer is a recent graduate of Starfleet Academy assigned to the USS Newton, a Constitution-class vessel currently tasked with performing scientific surveys in Sector 004. On the completion of his first week aboard his new assignment, John begins to realise that the reality of life in Starfleet isn't all chasing hostile aliens and meeting strange cultures. In fact, it can be quite dull. No sooner does he log this gloomy summary than the ship is rattled by some unseen force that disables many of the ships systems! Isolated and unaware of what is wreaking havoc on the Newton, John must get to his duty station and help himself and his crew stabilise the ship.
AGS Panel Review
"A solid first entry into what could be a very promising Star Trek spinoff series. Intuitive (if somewhat easy) puzzles and pleasant, simple-yet-colorful characters and backgrounds establish Newton as a bold first step in going where no man has gone before."
8 people commented on this game (newest first):
Unfortunately the game lacks feedback to most unnecessary actions the player would try, which sometimes makes gameplay a bit "dull."
I hope the author comes back with part two. It would certainly be nice to see more depth in the main character.
Graphics are pretty and functional, puzzles interesting. More importantly, the story is intriguing and is developed in such a way that keeps the player hooked until the end.
It is quite short for a medium lenght game and the end left me wanting for more!
Some hotspots were hard to find, the font is too small to read in a window.
The small font made it a bit difficult to find the hotspots, and most of the puzzles were quite easy.
By the way, will there be a "you-touched-the-door-this-often-instead-of-just-walking-through-it"-counter in the next part?
One interesting thing is that this did not need to be a "star trek" game (although there is nothing wrong with it being so), so even if you are not a star trek fan you can enjoy this greatly.
It certainly felt like Star Trek.
It's quite short, being an episodic game, and it only leaves you wanting more... much more! I have full confidence that Chapter 2 will address the many technical issues of Chapter 1.
This series has the potential to be the most talked about game in the history of AGS. Great job! Very highly recommended.
Just an observation: I can assume that the game creator (or the playable character himself) are from the U.K. because they refer to a wrench as a spanner... very interesting.