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by Owl Cave
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Downloaded: 1,772 times
Graphics: 320x200, 32-bit color
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameSepulchre is an adventure short from Owl Cave, written by Ashton Raze (Richard & Alice) and drawn by Ben Chandler (everything ever), and with other awesome contributions from lots of lovely people. It's a game featuring horror, trains, and huge bags. It should take most people around half an hour to play through. Sepulchre is free. That means it doesn't cost money. It's like stealing... but legal.
This game's threads
AGS Awards Nominations
Nominated, Best Original Story 2013
Nominated, Best Background Art 2013
Nominated, Best Animation 2013
Nominated, Best Voice Work 2013
Nominated, Best Short Game 2013
AGS Panel Review
"Fans of Poe and his likes will appreciate the mysteriously horrific Sepulchre, a short freebie by the makers of Richard & Alice.
Sepulchre is basically the gothic novel distilled - there's no slow build-up, no state of normalcy from which the plot can depart, just a short but steady stream of symbols, cryptic, ominous monologues and some Victorian death photos added for good measure.
Graphics and voice acting are superb.
One wishes that this was only the final chapter in a longer game - one in which you would learn to know the protagonist and place him a context that makes sense. This genre typically lets the protagonist slowly lose his sense of reality - in Sepulchre we get to enter when he's already there. "
9 people commented on this game (newest first):
The game is rather easy. I didn't get stuck once. There was also a minor mistake in the game, when you talk to one of the characters your back is turned. I'm surprised it was not discovered during testing since it is pretty obvious and an easy fix. But I'm nitpicking, the game overall was really good and professionally done.
The graphics and the music are very good and consistent with the setting. The story on the other hand is predictable and oddly paced; there is no build up and almost no hook, it feels like watching a movie's ending.
The voice acting was emotive, the music was atmospheric, and there was an odd high pitched whine at one point that I wasn't sure was in the game until I adjusted the volume, and successfully made me feel a little sick, but only lasted a short while. The graphics are beautiful.
Overall, a gorgeous little game, but I wish there had been more and I could have understood it a little deeper and perhaps seen the things leading up to this point. Seems like just scratching the surface of an excellent game