⚠ Cookies ⚠

By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.

Play Games

Most Recent Games

JaKo Quest

In Our Midst

Day of the Sandwich



Find Games

Search Games by Category

Search Games by Title or Author
(first ten matches are autocompleted; click Go! for more results)

AGS Award Winners

Picks of the Month

Remakes Made with AGS

Lucky Dip

All Games List

AGS Games in Production

Hints & Tips

Recent Comments

2024-05-19 14:57:10, Hobo

Dead Phones (Final Version)
2024-05-19 14:56:01, Hobo

Melon Head Demo
2024-05-19 14:53:12, Hobo

Corpo Connections
2024-05-19 14:46:44, Hobo

Tony's Spaghetti
2024-05-19 14:42:07, Hobo

The Last 100 Comments

Most Popular This Week

King's Quest IV: The Perils of Rosella Retold


Maniac Mansion Deluxe

AGS Cameras Tech Demo

Big Blue World Domination [MAGS]


The Last 100 Panel Ratings

Games No One Has Rated

Games Fewer Than Five People Have Rated

Manage Games

Add your game

Sidebar bottom
The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 Cup Not serious entertainment
2 Cups A reasonable game, worth a try
3 Cups A good game, worth playing
4 Cups A great game, well worth your time
5 Cups An outstanding, must-play game!
Feel free to disagree with the panel's rating, and please don't be offended if you think your game has been underrated!

(Why has my game been rated 1 cup?)

Close window
If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Close window

Ahmet's AGS Fight Game 2009 - Source Code

by Ahmet 'Gord10' Kamil Keles

Screenshot 1 of Ahmet's AGS Fight Game 2009 - Source Code

(Click image to zoom)

X Zoomed screenshot of Ahmet's AGS Fight Game 2009 - Source Code
Left click image or press up key to zoom in; right click image or press down key to zoom out.
Click 'X' or press ESC to close.

Download Options for Ahmet's AGS Fight Game 2009 - Source Code

Click Download Link to download the game, Mirror Link to download the game's mirror, or Report Link to report a link as broken.

Click Other Link to download any other miscellanous download type (e.g. voice pack, game trailer, etc.)

Windows version  Download Link  Report Link

File size: 1.8 MB
Downloaded: 7,327 times
Graphics: 640x480, 16-bit color
Operating System(s):


Release Date:
13 Apr 2005
AGS Panel Rating:
Player Rating:
Not enough votes yet
Non-Adventure Game
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
Close window
Content Advisory:
Bad LanguageNone


Public Opinion

We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?

About this game

Current version: 2009 v1.0

This is the 2009 version of Ahmet's AGS Fight Game, which was originally coded
for The Great Stroke-Off! in 2005. Instead of an update on the old scripts, I have
decided to re-make everything.

The main difference between the 2005 and 2009 versions:

2005 version was scripted by a highschool student,
2009 version is made by a 3rd grade computer sciences student ^^

Other important differences:

*Compatibility with the latest AGS
*Basic Newton physics in order to maintain a more fluent gameplay
(like acceleration and surface friction)
*Stamina system: The player won't be able to keep attack buttons pressed and gain an unproportionate advantage
*Comprehensible variables: Easier to understand the codes
*Health and stamina bars

Usage notes:

*You need some basic AGS and coding knowledge in order to implement this source game into your own AGS game. Variable and structure names are intelligible English words or
physics terms.
*Scripts are based on AGS room objects, instead of AGS characters.
*Appoint your fighting character views into 'int player_view' and 'enemy_view' variables


I believe this version is sufficient for a good fight scene in your adventure game,
because of its simplicity, but I guess there will be developers who would need more
advanced features like those;

*Jumping enemy
*Direction changes. Defaultly, player is on leftside and enemy is on rightside. It isn't possible yet player jumping over the enemy and the opponents changing sides.
*Combo system

Terms of Use:

You may use this source game in your own (both freeware and commercial) projects,
just don't forget to mention my name in credits.
See the people who made this game and any other games they've worked on >>

AGS Panel Review

"This provides AGS game makers with a pre-scripted fight engine that, while unsophisticated, gets the job done."

3 people commented on this game (newest first):

2012-05-06 00:22:18 by ig299
Hm. Good thing to start off with, and thanks for having done it, but I think this could need some re-working, debugging and smoothing.
2007-01-11 18:26:28 by Akatosh
I haven't tried it out yet, but this would be awesome for an Indiana Jones game i am making. Thanks a lot for making this.
2006-02-20 17:30:59 by J-Dog (yodaman11111)
You must be logged in to the forums to post comments.
© Adventure Game Studio 2024. Page design by loominous and Darth Mandarb; coding by AGA.
Page generated on 20 May 2024 at 11:04:18