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King's Quest IV: The Perils of Rosella Retold
AGS Awards Ceremony 2020
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Graphics: 320x240, 16-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameAn epic horror/thriller game with a story that spans centuries, Prodigal is the tale of two estranged brothers thrown into a world of darkness and deceit beyond anything they could have ever conceived. Will they reconcile their shadowed and twisted past and survive the night? Update for 6/3/2010: Prodigal has a new home on the web! Weblinks are all updated! *****"If you are looking for a lengthy adventure title, that really has had a lot of effort put into development, look no farther than Prodigal..."***** -reloaded.org
*****"The story itself really drew me into the game and really made me want to keep playing..."***** -reloaded.org Prodigal features in-engine FMV, a first for an AGS game! It also features a soundtrack containing a wide range of music from horror beats, to classic blues, to the featured goth music band "Shadowplay." It contains a wide range of beautiful character art created in the Sierra style, drawn by the endlessly tallented Edgar Rocha. *****"...the game...sometimes even changes the graphic style to a sort of comic book style, which was very nice to see and really gave the game that much more polish..."***** -reloaded.org version 1.1 is out and recompiled on AGS 2.71 RC4. many bug fixes included, which you can read about in the version history document that comes with the game.
AGS Awards Wins
Won, Best Story 2005
AGS Awards Nominations
Nominated, Best Background Art 2005
Nominated, Best Music 2005
Nominated, Best Use of Sound 2005
AGS Panel Review
"A solid game, only slightly let down by some graphical inconsistencies."
31 people commented on this game (newest first):
The download link of game is working! Give it a try! There lot of effect out into it!
It is unbelievable how much work has been put in this game by Trisk with only a couple of others to help him. The sound and music in the game are excellent too.
Still hoping that Prodigal 2 might get to see the light of day!
However, I must admit, there were some things in the game that made me feel uneasy, some points of imperfection. First are character sprites, especially demon ones, that looked somewhat inconsistent with those 3d backgrounds. While in the cabin it felt okay, but futher in game it looked like someone glued cartoonish character to photo image. Second is, perhaps, a sudden change of overall atmosphere happened after you left cabin and entered Demenza site. For me, personally, cabin was the most frightening part of the game, but Demenza part appeared to be rather comical in comparison. Last chapter reminded of older 1st person shooters, like Doom or Quake for some reason :)
So, thumb up
In a nutshell : amazing storyline, very professional graphics, very interesting puzzles.
I can't wait for the sequel, if any.
I liked the fact that most of the puzzles were right/easy (I hate when I get stuck, and usually in adventure games I get stuck a lot, in this game just a couple of times). Also I like the fact that there are a lot of rooms, caves, etc to explore.
When some other game and/or a second part?
From a technical standpoint, the game was pretty much flawless. A few pathing errors here and there were irritating, but nothing worth noting specifically, although a speed slider for Jacob's walking would have helped.
The storyline, however, needs a bit of improvement. I was hooked during the scene in the cabin, but then I got a bit lost in the underground. The semi-humorous Arch-Lord was an amusing diversion, but took up way too much of the game; the horror pacing of it was lost and I pretty much forgot what I was doing aside from BBQing chicken. (Btw, is the BBQ recipe any good?)
By the time I got to the ending, I was rather lost--the whole story was a bit unfulfilling all-in-all, and I saw the ending coming a mile away. There are also several idiocyncracies in the storyline that bothered me--for example, why would a foreign demon world of darkness possibly created by Indians have mounting brackets held together with screws?
Artistically, the game looked nice overall, although the demon models were a bit too over-the-top to scare me. More subdued but menacing models might do better--or just keep the demons out of sight (as you do in several scenes).
Despite these flaws, I loved a lot of the game--puzzles were intuitive for the most part, etc.--and would love to see a sequel!
9/10 for the history with the scholar being too slow, but other than that, one of the best games since 5 days. So, why are you still reading this? Go play it, NOW!!
The normal in game view was detailed and the interface was much better than some I have seen. The video sequences were also very impressive and the mixture of comic style graphics in some places was very original. I also liked the way you handled all of the animations for this game.
You are told enough about the characters that you actually care about what happens next. The movies are a key reason why the game draws you in at times; the comic graphics were vital with regard to immersion as they let you actually see what the main characters looked like (which is obviously very limited in the standard view). Excellant sound and music.
Puzzles and Pacing 75%
Not too hard and not too easy; a perfect entry level game for a new player but hard enough in places to really make you think. I like the way you never have to travel to far if you miss an item, that was a key part to the enjoyment. It also felt like something was always happening and there was a definate flow at all points.
Overall Enjoyment 85%
Very amusing story line together with a nice level of difficulty makes this a very enjoyable experiance. It demands a sequel!
Really enjoyed playing this game, I could not stop until i was finished.
Cant Wait for a sequel!!
Option 3 to add to Stefano
3)You get too scared and press ALT+F4(The bathroom was creepy already)
Technically, Prodigal has been well designed and implemented, with great graphics and sound that create a superbly chilling atmosphere. And what a FANTASTIC story. Stefano was spot on, once I started playing, I couldn't stop until I'd finished it. Congratulations to all involved on a great game!
Highly recommended stuff here!
Definetly worth downloading.