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A Prelude to an Adventure
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
by Ryan Timothy
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Graphics: 640x480, 16-bit color
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameUpdated on Dec 31, 2008: Two new levels and some new features to improve control.
Race against the clock in this finger mashing arcade racing game!
Top view racing game with a fully 360 degree rotating car.
Three difficulty settings each different from another.
Game includes 7 levels.
First game made by Ryan Timothy - Bryvis.
AGS Awards Nominations
Nominated, Best Sound Effects 2008
Nominated, Best Non Adventure Game Created with AGS 2008
Nominated, Best Programming in a Non Adventure 2008
AGS Panel Review
"A very fluid and enjoyable driving game. Fully customizable in the type of challenge and difficulty, and the little touches such as reverse lights and type of steering make this a very well polished game. "
7 people commented on this game (newest first):
The steering feeling is excellent. I just wish the damages were reset at each new section because it may force you to restart the game if you haven't been careful enough at the beginning.
A must play for all Death Rally / Double Clutch fans :D
Thanks for the nice feed back.
Not sure why you bothered to even respond.
The game wasn't made to hold your hand.
But I'll certainly take a look at the times, and think about putting in a 'Baby' difficulty.
This game is polished and addictive, play it!