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Skumring: Extra Noir Edition!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameIntroducing the Extra Noir Edition!
Now you can play the ultimate version of Skumring!
Port Horizon 1951. A city on the verge of collapse. Moral collapse. Crime. Corruption. Greed... Money.
Join private eye Cooper Chutney on his mission of truth in a city that reeks of lies, deceit and go-go dancers. Solve puzzles and interogate bartenders as you make your way through the city while the sunset comes ever closer.
New features: - Black and white noir graphics! - Drastically reduced filesize! - New and improved cutscene system! - Removed critized voice acting
Other features: - 30+ locations, 15 characters, 40+ inventory items, 2500 lines of dialogue! - A varied noir soundtrack
This game's threads
3 people commented on this game (newest first):
Absolutely wonderful game that had me entertained the entire way through. The multitude of puzzles were just challenging enough (for me) to be fun but not frustrating. Well, not *too* frustrating. Without a few moments of frustration along the way no game is complete...
The soundtrack is amazing and adds bundles to the mood!
The comic book style cut-scenes were all very well presented and perfectly paced with the plot so as to be unobtrusive. They felt welcome each time they appeared and left me feeling with a continuing feeling of accomplishment.
The "percentage completed" readout is nice. In the early stages it adds the pleasure of knowing that you still have a lot more fun coming your way, and in the later stages it builds suspense as the climax approaches.
A few issues:
* During some of the full-screen cinematic sequences and during some ingame object movements the game slowed to a snail's pace for me. But then again I do have a fairly crappy computer. Might not be an issue for most people who have decent puters.
* Sometimes when the characters yelled out at me it was a bit loud and jarring compared to the BGM and other ambient sounds. I think though there is a setting to turn down the speech volume. I would recommend the default setting to be set just slightly lower though.
* After one particularly dark moment in the story I thought the main character/"narrator responses" continuing to use their normal jokey tones without a pause felt a bit cold. I know, however, how hard it is to code a break from such stock responses and how much work it would be. Just a nuance I thought I would mention though rather than a major issue.
Very minor points however in a great game.
Took me about 4-5 hours to complete in one sitting with no walkthrough or hints needed, so a very nice game time/difficulty well suited for a lazy Sunday afternoon engrossed in a world of femme fatales, thugs, underworld conspiracies, and film noir nostalgia.
Well worth any classic adventure-game fan's download