Project Name |
Category Name |
Subject |
Adventure Game Studio Official |
Backgrounds |
More than 5 animated backgrounds |
Adventure Game Studio Official |
Fonts |
PCX import of SCI -like fonts (bitmaps) |
Adventure Game Studio Official |
GUI |
Gradient backgrounds on GUIs |
Adventure Game Studio Official |
Editor | Tools |
Import/Export Views/Sprite Folders |
Adventure Game Studio Official |
Dialogs |
Make Dialog Options scrollable |
Adventure Game Studio Official |
Regions |
Continuous Lighting |
Adventure Game Studio Official |
Editor | UI |
Keyboard controls for importing sprites |
Adventure Game Studio Official |
Regions |
Separate horizontal and vertical scaling |
Adventure Game Studio Official |
Screen |
MoveViewport() Function |
Adventure Game Studio Official |
Runtime Plugins |
Conditional plugins (IsPluginLoaded) |
Adventure Game Studio Official |
Views |
Make ViewFrame.Speed writable. |
Adventure Game Studio Official |
Script |
Initializing arrays at declaration |
Adventure Game Studio Official |
Speech |
DisplaySpeechBackgroundQueued |
Adventure Game Studio Official |
Script |
Switch (Select Case) |
Adventure Game Studio Official |
Audio |
Adjust volume with distance |
Adventure Game Studio Official |
Editor | Tools |
Export room area masks |
Adventure Game Studio Official |
Speech |
"Font" property for GUI text windows |
Adventure Game Studio Official |
Cursors |
Enable/Disable mouse cursor animation |
Adventure Game Studio Official |
Strings |
Special tabulator character in strings |
Adventure Game Studio Official |
Characters |
Movement speed 0 stopping character |
Adventure Game Studio Official |
Overlays |
Z-order support for overlays |
Adventure Game Studio Official |
Dialogs |
Turning off startup dialog script |
Adventure Game Studio Official |
Rooms |
Locations |
Adventure Game Studio Official |
Room Objects |
SetObjectViewOffset |
Adventure Game Studio Official |
Editor | Tools |
Allow 24-bit images for masks |
Adventure Game Studio Official |
Editor | UI |
Hotkeys for area editor |
Adventure Game Studio Official |
Script |
Script names for rooms |
Adventure Game Studio Official |
GUI |
Background image for DisplayTopBar |
Adventure Game Studio Official |
Editor | UI |
Interaction summary window |
Adventure Game Studio Official |
Script |
SetPreviousCursorMode |
Adventure Game Studio Official |
Speech |
Talk animation for DisplaySpeechBackground |
Adventure Game Studio Official |
Speech |
Voice speech for DisplaySpeechBackground |
Adventure Game Studio Official |
Editor | UI |
Room thumbnail in room list |
Adventure Game Studio Official |
Room Objects |
Add objects to room at runtime |
Adventure Game Studio Official |
Speech |
Set default location for text windows |
Adventure Game Studio Official |
Speech |
Highlight words mid-sentence |
Adventure Game Studio Official |
Script |
DisableHotspot/Object/CharInteraction |
Adventure Game Studio Official |
Fonts |
Set width of auto font outline |
Adventure Game Studio Official |
Editor | UI |
Show objects in areas editor |
Adventure Game Studio Official |
GUI |
Flipped frames with AnimateButton |
Adventure Game Studio Official |
Editor | Tools |
Specify start slot for multiple sprite import |
Adventure Game Studio Official |
Editor | Tools |
RGBA(x,x,x,0) --> (255,0,255,0) |
Adventure Game Studio Official |
Room Objects |
Pixel-perfect click detection per object |
Adventure Game Studio Official |
Speech |
game.sierra_speech_xmargin & ymargin |
Adventure Game Studio Official |
Screen |
Shake screen left-right |
Adventure Game Studio Official |
Room Objects |
SetObjectViewEx |
Adventure Game Studio Official |
Script |
Non-blocking walk-to interactions |
Adventure Game Studio Official |
GUI |
SetListBoxColor & SetListBoxHighlightColor |
Adventure Game Studio Official |
Characters |
SetCharacterScaling / SetObjectScaling |
Adventure Game Studio Official |
GUI |
Customize text margin in text windows |
Adventure Game Studio Official |
GUI |
Centre text-window background graphic |
Adventure Game Studio Official |
Script |
DisplaySpeechBackgroundAt |
Adventure Game Studio Official |
Script |
on_event CHAR_STOPPED_MOVING |
Adventure Game Studio Official |
Editor | UI |
Sprite import scrolling while dragging |
Adventure Game Studio Official |
Script |
GetKeycodeDescription |
Adventure Game Studio Official |
Dialogs |
Insertion/deletion of dialog options |
Adventure Game Studio Official |
Editor | UI |
Display dialog structure as a tree |
Adventure Game Studio Official |
Audio |
Loop only part of music track |
Adventure Game Studio Official |
Dialogs |
Dialog options responding to parser input |
Adventure Game Studio Official |
Text Parser |
Parser: Auto interaction parsing |
Adventure Game Studio Official |
Script |
SetHotspotName |
Adventure Game Studio Official |
Characters |
Per-character option to disable lip-sync |
Adventure Game Studio Official |
Characters |
Option to disable diagonal walking |
Adventure Game Studio Official |
GUI |
GUI textbox scroll across windows-style |
Adventure Game Studio Official |
Strings |
Display special characters in messages |
Adventure Game Studio Official |
Sprites |
Script names for sprites |
Adventure Game Studio Official |
Editor | Tools |
Print option in script editor |
Adventure Game Studio Official |
Script |
"Any Character Stands on Region" event |
Adventure Game Studio Official |
Fonts |
Font kerning |
Adventure Game Studio Official |
Fonts |
Switching font mid-sentence |
Adventure Game Studio Official |
Speech |
SetThoughtStyle |
Adventure Game Studio Official |
Speech |
Per-character speech font setting |
Adventure Game Studio Official |
GUI |
Set inventory control\'s background color |
Adventure Game Studio Official |
Regions |
SetHotspotWalkToPoint (X, Y) |
Adventure Game Studio Official |
Characters |
Change character speed while walking |
Adventure Game Studio Official |
GUI |
Move textbox cursor with arrow keys |
Adventure Game Studio Official |
GUI |
ProgressBar GUI control |
Adventure Game Studio Official |
Debug |
Close debug console during dialogs |
Adventure Game Studio Official |
Debug |
Output debug console to file |
Adventure Game Studio Official |
Audio |
Footstep sounds on walkable areas |
Adventure Game Studio Official |
Speech |
Allow speech on top of GUIs |
Adventure Game Studio Official |
Debug |
Make CTRL+A overlay walkable area |
Adventure Game Studio Official |
Debug |
Make CTRL+A cycle through areas |
Adventure Game Studio Official |
Editor | UI |
Center area drawing area within pane |
Adventure Game Studio Official |
Script |
Making SetMouseBounds permanent |
Adventure Game Studio Official |
Fonts |
Bottom of some ttf fonts getting cut off |
Adventure Game Studio Official |
GUI |
SetTextBoxFocus |
Adventure Game Studio Official |
Fonts |
Multi-Byte ttf support |
Adventure Game Studio Official |
GUI |
GUI Drop Down List control |
Adventure Game Studio Official |
GUI |
GUI Frame control |
Adventure Game Studio Official |
Speech |
Set maximum width of LEC-style speech |
Adventure Game Studio Official |
Dialogs |
Dialog options gui visible during dialog |
Adventure Game Studio Official |
Runtime Plugins |
Plugins: Hook for _display_at |
Adventure Game Studio Official |
Runtime Plugins |
Plugins: Interface to sound system |
Adventure Game Studio Official |
Views |
Customization of angles used for loops |
Adventure Game Studio Official |
GUI |
GUI label background color |
Adventure Game Studio Official |
GUI |
GUI label border color |
Adventure Game Studio Official |
Views |
Talking idle animation |
Adventure Game Studio Official |
Audio |
SeekMODPatternQueued |
Adventure Game Studio Official |
Audio |
SetMODTempo |
Adventure Game Studio Official |
Audio |
SeekMODLine(pattern, pos) |
Adventure Game Studio Official |
Audio |
PauseMOD / ResumeMOD |
Adventure Game Studio Official |
Screen |
DisplayMessageBox |
Adventure Game Studio Official |
Backgrounds |
Set delay of each background frame |
Adventure Game Studio Official |
Characters |
Allow setting of idle animation speed |
Adventure Game Studio Official |
GUI |
Set text box border colour |
Adventure Game Studio Official |
Room Objects |
Walk-to point for objects |
Adventure Game Studio Official |
Room Objects |
SetObjectIgnoreLight |
Adventure Game Studio Official |
Script |
CreateTextOverlayCentred |
Adventure Game Studio Official |
Rooms |
Precaching specific room in memory |
Adventure Game Studio Official |
Speech |
Voice speech for CreateTextOverlay |
Adventure Game Studio Official |
Inventory |
Animated inventory items |
Adventure Game Studio Official |
GUI |
More options for GUI button clicks |
Adventure Game Studio Official |
GUI |
GUI radio button control |
Adventure Game Studio Official |
GUI |
GUI checkbox control |
Adventure Game Studio Official |
Screen |
More screen transitions |
Adventure Game Studio Official |
GUI |
Change mouse cursor when over GUI |
Adventure Game Studio Official |
Regions |
Walkbehinds with walking behind hills |
Adventure Game Studio Official |
Characters |
Flip character function |
Adventure Game Studio Official |
Debug |
Debug teleport to walkable area |
Adventure Game Studio Official |
Rooms |
Specify map room to turn off all GUIs |
Adventure Game Studio Official |
Editor | UI |
New game without restarting editor |
Adventure Game Studio Official |
Speech |
Background speech moving with screen |
Adventure Game Studio Official |
Script |
system.viewport_height in game_start |
Adventure Game Studio Official |
Script |
Allow function prototyping |
Adventure Game Studio Official |
GUI |
Centre inventory items within slot |
Adventure Game Studio Official |
Fonts |
Individual setting for scaling up of fonts |
Adventure Game Studio Official |
Dialogs |
/* */ comments in dialog scripts |
Adventure Game Studio Official |
Script |
Static variables |
Adventure Game Studio Official |
Script |
Character.FollowCharacter matching loop and frame |
Adventure Game Studio Official |
Views |
Enable/disable animation frames |
Adventure Game Studio Official |
Dialogs |
Setting line spacing in multi-line dialog options |
Adventure Game Studio Official |
Dialogs |
Dialog.SetOptionText(int option, string text) |
Adventure Game Studio Official |
GUI |
InvWindow.ColumnSpacing and InvWindow.RowSpacing |
AGS Engine |
Views |
Starting, non-repeating animation for character walk |
AGS Engine |
Views |
Non-repeatable part in animation sequence |
AGS Engine |
Core |
New savegame format |
AGS Engine |
Core |
Removing object limits |
Adventure Game Studio Official |
Inventory |
Inventory Types |
AGS Engine |
Graphics |
Blend modes |
AGS Engine |
Renderer |
Support for borderless windowed graphic mode |
AGS Engine |
Scripts |
Game object oriented script modules |
AGS Editor |
Script Compiler |
Compiler settings, global and for each script module |
AGS Editor |
Room Editor |
Point plotting in the Room Editor |
AGS Editor |
Script Editor |
Simple Interaction editor |
AGS Engine |
Graphics |
Particle Engine |
Adventure Game Studio Official |
GUI |
GUI Object background color |
AGS Engine |
GUI |
Better GUI customization |
AGS Editor |
Game Compilation |
Export game data as single file |
AGS Engine |
Views |
Composite Views |
AGS Engine |
Scripts |
Accessing command-line arguments from script |
AGS Editor |
Localization |
Translation files are not initialized unless they are explicitly named |
AGS Editor |
Localization |
Editing translation files in built-in text editor |
AGS Engine |
Renderer |
Software rendering with D3D/OGL backend |
AGS Editor |
Plugins |
Keep previous xml of plugin data that is not installed |
AGS Editor |
Editor UI |
Add back and forwards buttons |
AGS Editor |
Plugins |
Plugin interface: Ability to load room to memory |
AGS Editor |
Plugins |
Plugin interface: Detect pending changes to script or room |
AGS Editor |
Plugins |
Plugin interface: FromXml should have value in CurrentGame.DirectoryPath |
AGS Editor |
Plugins |
Plugin interface: Ability to register plugin's own unhandled exception handler |
AGS Editor |
Plugins |
Plugin interface: Allow adding an additional window in the right pane |
AGS Editor |
Game Projects |
Importing games prior to 2.72 |
AGS Editor |
Editor UI |
Custom Editor Skins |
AGS Engine |
Views |
Impossible to make idle animation start immediately after character movement |
AGS Editor |
Room Editor |
Room Editor exports 24bit room image even in 8bit mode |
AGS Editor |
Colors Pane |
Colour preview window shows 16bit colours in 8bit mode > slot 64 |
AGS Editor |
Sprites |
Exact palette import for Quick Import GIF frames |
AGS Engine |
Objects |
Have an overall "thing" class of which objects and characters inherit |
AGS Engine |
Core |
Compile to screensaver |
AGS Editor |
Editor UI |
The ability to re-order/re-organize the sprite folders |
AGS Engine |
Core |
-flags for alternative save game directories/configuration files |
AGS Engine |
Core |
Command line arguments revision |
AGS Engine |
Characters |
A way to restrict Characters to certain Walkable areas |
AGS Editor |
Sprites |
Room-Specific Sprites don't show up in proper palette colour after import |
AGS Engine |
Audio |
Can we remove CD Audio support? |
AGS Engine |
Sprites |
Mistake in sprite caching related to the use of dynamic sprites |
AGS Editor |
Editor UI |
Reimplement 'Show sprite usage' window |
AGS Engine |
Characters |
Improve precision for Character movement and animation |
AGS Engine |
GUI |
True modal GUIs |
AGS Editor |
Sprites |
8 bit PNGs not recognised as correct colour depth during import |
AGS Engine Ports |
General |
Linux engine adds relative path to absolute path |
AGS Engine |
Audio |
Location of sound in the room is not written to savegames |
AGS Engine |
Internal |
crtl keystroke issue in windows 7 |
AGS Editor |
Sprites |
Import GIF Frames Doesn't Take Delta Encoding into Account when Importing |
AGS Engine |
Scripts |
Run animation starting at given frame |
AGS Editor |
Room Editor |
Quirky area coloring in editor; could be confusing |
AGS Documentation |
AGS Manual |
Cutscenes and Blocking Behaviour |
AGS Documentation |
AGS Manual |
"See also" and deprecated code |
AGS Documentation |
AGS Manual |
narrator behavior |
AGS Documentation |
AGS Tutorial |
Tutorial on easy (standard?) 2 mouse button interactions |
AGS Engine |
Scripts |
Engine crashes if passing negative values to DynamicSprite.Create |
AGS Editor |
Room Editor |
Setting room description in editor will collapse the project tree. |
AGS Engine |
Scripts |
CharacterBeingFollowed (read-only) property |
AGS Engine |
Graphics |
Implement Color_table functions for 8-bit mode. |
AGS Documentation |
AGS Manual |
weblinks to tutorials, wiki etc. |
AGS Engine |
Audio |
counter the music stuttering on room change |
AGS Engine |
GUI |
[SUGGESTION] Changing ListBox colors at run-time |
AGS Engine |
GUI |
ListBox Suggestions |
AGS Engine |
GUI |
Button and GUI Suggestion |
AGS Editor |
Editor UI |
Exit Button for Project Windows in the editor |
AGS Editor |
Game Projects |
Asset Export to Document |
AGS Editor |
Editor UI |
No-project Editor State |
AGS Engine |
Graphics |
Display not updated after in-game language change |
AGS Documentation |
AGS Manual |
Multi-lined comment (AGS Manual / Scripting Tutorial 1) |
AGS Documentation |
AGS Manual |
Missing topics in the AGS Manual (also: index entries) |
AGS Documentation |
AGS FAQ |
Updating the AGS FAQ (non-technical) |
AGS Documentation |
AGS Tutorial |
GUI Tutorial - Updating Content & Screenshots |
AGS Engine Ports |
Android |
Add Esc key to Keys menu on AGS Android port |
AGS Engine |
Files |
Support special paths in DynamicSprite.CreateFromFile and SaveToFile |
AGS Engine |
Views |
ViewFrame - Transparency & Tint (Engine and Editor) |
AGS Engine |
GUI |
GUI InitializeComponent() |
AGS Editor |
Game Compilation |
Build -> Publish Game |
AGS Engine Ports |
General |
CORE Engine Feature: For Mobile: Orientation Detection |
AGS Editor |
GUI Items |
Textbox OnClick Event as opposed to OnActivate |
AGS Editor |
GUI Items |
GUI: Button/Label: Double Click, Long Click events |
AGS Engine |
Speech |
Nonblocking Say |
AGS Engine |
Speech |
Suggestion: Multiple Speech Files |
AGS Engine |
Sprites |
Inspect existing sprite (read-only surface?) |
AGS Documentation |
AGS Manual |
No documentation of struct methods |
AGS Editor |
Sprites |
RGB 0,0,0 gets remapped regardless of which slot it is in. |
AGS Documentation |
AGS Manual |
Missing in Helpfile |
Adventure Game Studio Official |
Script |
Illegal Exception Error in game Eternally Us |
AGS Editor |
Room Editor |
Open Room Background in Image Editor |
AGS Editor |
Sprites |
Import Sprite enhancements for sprites with alpha channel |
AGS Editor |
Fonts |
Improve Import Font usability |
AGS Editor |
Translations |
String values defined on Global Variables pane are not found in TRS |
AGS Editor |
Room Editor |
Imported background frames with different color depth become corrupted |
AGS Editor |
Commands |
Find Usage does not detect script names on non-indented lines in script |
AGS Engine |
Rooms |
Suggestion: Hotspots, Walk-Behinds, Regions, Walkable Areas as Vectors |
AGS Editor |
Game Projects |
Add existing script files to project |
Adventure Game Studio Official |
Strings |
Convert enum value to string |
AGS Engine |
GUI |
Positioning GUIs outside of the screen borders crashes the game |
AGS Engine |
Views |
View tabs should display the view number at the top |
AGS Engine |
Rooms |
A "contiguous" checkbox for the Fill tool when drawing room masks |
AGS Engine |
Internal |
Mouse cursor stops moving over border edges |
AGS Engine |
Scripts |
A way to know which plugins were loaded for the game |
AGS Editor |
Views |
Select, copy, paste, reverse multiple frames |
AGS Engine |
GUI |
Slider granularity |
AGS Engine |
Rooms |
GetRegionAt |
AGS Engine |
Speech |
Sierra speech with no view |
AGS Engine |
Integration |
Register for game explorer when running the game |
AGS Engine |
Mouse |
Mouse sensitivity in windowed mode |
AGS Engine |
Audio |
PlayAmbientSound on channel 2 |
AGS Engine |
Core |
Crashing on incorrect parameters |
AGS Engine Ports |
Linux |
Trilby's Notes, messed up colours |
AGS Engine |
Views |
unable to display speech because the character X has an invalid speech view |
Adventure Game Studio Official |
Audio |
Music loops on focus loss |
AGS Engine |
Keyboard |
IsKeyPressed issue with Qwertz vs. Qwerty |
AGS Engine |
Characters |
SetCharacterSpeed on moving character |
AGS Engine |
Graphics |
Change resolution at runtime |
AGS Editor |
Editor UI |
Tabbed controls and keyboard commands |
AGS Editor |
Game Projects |
Detect new music/sound files |
AGS Engine |
Keyboard |
Detect keyboard type |
AGS Engine |
Graphics |
Enable window maximize button |
AGS Editor |
Fonts |
Incorporate FontEdit |
AGS Engine |
Scripts |
Detect actual framerate |
AGS Engine |
Integration |
Open PDF or website |
AGS Engine |
Integration |
Registering for game explorer even if disabled |
AGS Editor |
Editor UI |
Drag to reorder in explore project |
AGS Engine |
Core |
Failure to load VOX files when game is on drive root (Windows) |
AGS Editor |
Translations |
Add section comments to translation source |
AGS Editor |
Fonts |
Font source file |
AGS Editor |
Translations |
Translations treat comments as actual text |
AGS Engine |
Internal |
"Might not have installed correctly" |
AGS Engine |
GUI |
GUI color depth conflict |
AGS Engine |
Graphics |
Saved game color depth conflict |
AGS Documentation |
AGS Manual |
Color depth inconsistency |
AGS Editor |
Script Editor |
Child structs no longer highlighted or autocompleting |
AGS Engine |
Files |
File.ReadRawLineBack not giving same results as File.ReadRawChar |
AGS Engine |
Translations |
Translations and trailing spaces |
AGS Engine |
Speech |
SetAudioTypeVolume (Speech) |
AGS Engine |
Objects |
Animating a disabled object |
AGS Editor |
Game Templates |
Default to DirectX 9 |
AGS Editor |
Scripts |
Make AGS Script More C-Like |
AGS Engine |
Characters |
StopAnimating() |
AGS Editor |
Room Editor |
Walkable area change overrides Walkbehind and vice versa |
AGS Editor |
Game Compilation |
File deletion is slow |
AGS Editor |
Script Editor |
Reload dialog script when changed externally |
AGS Engine |
GUI |
GUI background color at runtime |
AGS Editor |
Script Editor |
Shift-F3 to search backwards |
AGS Engine |
Scripts |
OptionCount returning wrong value |
AGS Editor |
Fonts |
Allow to change Point Size property for TTF fonts |
AGS Engine |
Internal |
eEventRunDialog and eEventStopDialog on_event functions |
AGS Engine |
Scripts |
Function for distance between two points |
AGS Documentation |
AGS Manual |
Run-time engine setup |
AGS Engine |
Keyboard |
Set a range for Speech.SkipKey |
AGS Engine |
Core |
AGS log file location |
AGS Engine |
Graphics |
Screenshots don't work in fullscreen |
AGS Engine |
Core |
Restart if restoring game fails |
AGS Engine |
Dialogs |
Closing a dialog tree makes the mouse cursor remain on the pointer |
AGS Editor |
Editor UI |
Project tree's item folder issues |
AGS Editor |
Dialogs |
Pressing F3 in a dialog script doesn't find the next instance |
AGS Editor |
Sprites |
Image editor fails |
AGS Engine |
Core |
Exception 0xC0000005 at drive space check |
AGS Engine |
Characters |
Diagonal walking seems to ignore MovementSpeedY |
AGS Engine |
Audio |
Disable MIDI entirely |
AGS Engine |
Internal |
Solid characters can be walked through with arrow keys |
AGS Engine |
Graphics |
Change tinting to multiplicative blending. |
AGS Engine |
Files |
Include data files in executable |
AGS Engine |
Scripts |
Function pointers |
AGS Engine |
Internal |
Esc key not being detected |
AGS Engine |
Files |
Can't save game on certain non-English systems |
AGS Engine |
GUI |
Calling .Animate (GUI Button) twice in succession doesn't work |
AGS Engine |
Graphics |
DynamicSprite.CreateFromScreenShot() Captures the Mouse Cursor |
AGS Engine Ports |
Android |
Games on external SDCard can't be launched in Android 4.4 (KitKat) |
AGS Engine |
Fonts |
Upscaling fonts |
AGS Editor |
System compatibility |
Editor must save its files into proper shared folders |
AGS Editor |
Editor UI |
Implement "missing" state for project items |
AGS Editor |
Sprites |
Automatic sprite replacement on import |
AGS Editor |
Room Templates |
Creating room from unaccessible template file |
Adventure Game Studio Official |
Translations |
Character.Name gets the original name, not the translated one. |
AGS Editor |
Sprites |
Show view names in sprite assign |
AGS Editor |
GUI Editor |
Show actual GUI control borders in visual editor |
AGS Editor |
Room Editor |
Room-Specific Palette never loaded after initial creation. |
AGS Engine |
Audio |
OGG music position reported with "PositionMs" is inaccurate |
AGS Editor |
GUI Editor |
Changing GUI controls ZOrder in the editor |
AGS Editor |
Script Compiler |
Function return statement check |
AGS Editor |
Game Compilation |
Compile current script only |
AGS Editor |
Editor UI |
Breakpoints window |
AGS Editor |
Editor UI |
"Remove all breakpoints" command |
AGS Editor |
Editor UI |
Enhanced breakpoints |
AGS Editor |
Editor UI |
AGS crashes if script file is missing |
AGS Editor |
Editor UI |
"Save room" command enabled when no room opened |
AGS Editor |
Script Editor |
"Find Next" is not carried over to another script |
AGS Engine |
Scripts |
File script class additions |
AGS Engine |
Scripts |
DateTime script class additions |
AGS Engine |
Scripts |
String script class additions |
AGS Editor |
Game Templates |
Game templates as ZIP packages |
AGS Engine |
Scripts |
Mouse script class additions |
AGS Editor |
Editor UI |
Project tree blinking when adding new script |
AGS Editor |
GUI Items |
TextWindow GUI does not have proper "Text Color" property |
AGS Editor |
Properties Pane |
Improve color selection in properties |
AGS Editor |
Script Editor |
Editor inserts extra characters |
AGS Editor |
Sprites |
Keyboard mapping |
AGS Engine |
Scripts |
Const as array size |
AGS Editor |
Script Editor |
Quick jump to error |
AGS Engine |
Translations |
Translate parser's word dictionary |
AGS Editor |
Editor UI |
Display AGS version in the list of "recent projects" |
AGS Editor |
Editor UI |
Minimize when compiling/rebuilding |
AGS Engine |
Setup |
WinSetup cannot read or save config from non-ANSI path |
AGS Engine |
Overlays |
ZOrder for character dialog portraits |
AGS Editor |
Script Editor |
[Dialog] Does not get saved when closing the tab/window |
AGS Engine |
Scripts |
on_exit() script event handler |
AGS Editor |
Commands |
Restore default panel layout |
AGS Editor |
Editor UI |
Correct all floating panels on start |
AGS Editor |
Game Compilation |
Exception when rebuilding game while previewing audio clip |
AGS Editor |
Editor UI |
Edit Global Messages |
AGS Editor |
Sprites |
View sprite at full size |
AGS Editor |
Sprites |
Use alpha channel? |
AGS Editor |
Editor UI |
Hotkeys |
Adventure Game Studio Official |
Speech |
DisplayTopBar as a Speech Function |
AGS Engine |
Translations |
Translation support: Chinese / Japanese |
AGS Engine |
Speech |
Papagayo .dat file support for lip-syncing |
AGS Editor |
Scripts |
Refactor script access to Walkable Areas. |
AGS Engine |
Rooms |
Add room OffsetX and OffsetY on the screen |
AGS Editor |
Translations |
Do not require TRS file to have translated lines |
AGS Editor |
Commands |
Open TRS file from the Editor |
AGS Engine |
Graphics |
Characters (and objects?) cache dynamic sprites when flipped. |
AGS Editor |
Fonts |
Replace bitmap font generation with BMFont |
AGS Engine |
Internal |
Some system settings reset when loading savedgame saved with another data file |
AGS Editor |
Room Editor |
Room editor - Draw tools x/y axis offset bug |
AGS Editor |
Views |
New Paste Options for Views/Loops |
AGS Engine |
Keyboard |
Disable hardcoded shortcuts completely |
AGS Editor |
GUI Editor |
Do not copy "Locked" property when copy/pasting GUI Controls |
AGS Engine |
Graphics |
CreateFromScreenShot doesn't take updated screenshots if called again |
AGS Engine |
Core |
FEATURE: SkipCutscene. |
AGS Engine |
Translations |
Embed translation files |
AGS Editor |
Views |
Idle view Speed |
AGS Editor |
Sprites |
Palette doesn't change when importing a new palette on a project with no rooms. |
AGS Engine |
Speech |
Custom Speech style |
AGS Engine |
Mouse |
Trackpad / Touch-screen laptops with no mouse can't start AGS games |
AGS Engine |
Speech |
Loop support for speech |
AGS Engine |
Dialogs |
Dialog speech interfering with background scripts |
AGS Engine |
GUI |
Non-Clickable GUI Buttons block other GUI elements behind them |
AGS Engine |
Inventory |
A way to change the Inventory Item hotspot from the script |
Adventure Game Studio Official |
Editor | UI |
Auto-Collapsing Folders in AGS Editor |
AGS Editor |
Scripts |
Symplify String Usage by allowing operators |
AGS Editor |
Room Editor |
Allow Room Zoom to be smaller then 100% |
AGS Editor |
Editor UI |
Dialog editor copy and paste errors |
AGS Engine |
Plugins |
Consider making MP3 support a plugin |
AGS Engine |
Graphics |
Absence of function to copy a subpart of a DynamicSprite |
AGS Engine |
Audio |
WAV files not playing in game; AGS version 3.3.3 |
AGS Editor |
Editor UI |
Room folders in Project Explorer tree, collapses when changing room name |
AGS Engine |
Speech |
Sierra talking animation is showing some of my character walking animation |
AGS Editor |
Script Editor |
In struct functions, "this." doesn't trigger ac-window after line 50 |
AGS Editor |
Editor UI |
Extra loops shown in the Assign Sprite To View dialog |
AGS Editor |
Game Compilation |
Game compilation log |
AGS Editor |
User Experience |
Discourage user from using IgnoreWalkbehinds for Character or Object |
AGS Editor |
User Experience |
Make it easier to see full version of AGS when starting app |
AGS Editor |
User Experience |
Export script/GUI/Character etc dialog issues |
AGS Editor |
Scripts |
Global built-in arrays of unlimited size are not declared if no game items exist |
AGS Editor |
Room Editor |
Smart zooming focus |
AGS Editor |
System compatibility |
Bad error if the debugged game was prevented from launch by system |
AGS Engine |
Internal |
Incorrect app shutdown if "Abort Key Pressed" dialog is closed with keypress |
AGS Editor |
Translations |
Updating deleted TRS file |
AGS Editor |
Sprites |
Reimplement "New Loop" selection in the Assign Sprite To View dialog |
AGS Editor |
Scripts |
Array length (length_of keyword or Length property) |
AGS Engine |
Overlays |
Overlay stays on screen forever unless stored in a variable |
AGS Editor |
Sprites |
Assign To View options don't persist |
AGS Engine |
Scripts |
ResetProperty() script functions to accompany SetProperty() |
AGS Engine |
Graphics |
QuitGame() shoujld fade out |
AGS Engine |
GUI |
Textbox GUI |
AGS Editor |
Game Compilation |
File type in MUSIC folder ignored |
AGS Editor |
Views |
Show Preview for views |
AGS Editor |
Views |
Eternal loop anim |
AGS Editor |
Room Editor |
Disable tooltips |
Adventure Game Studio Official |
Editor | UI |
AGS user interface not showing |
AGS Editor |
User Experience |
Change the way how alpha channel is selected for sprite import |
AGS Editor |
Commands |
Copy selected line(s) from Output Window |
AGS Editor |
Editor UI |
Add "Match whole word" option to Find/Replace dialog |
AGS Editor |
Script Compiler |
Cannot use attribute in same script where it is defined |
AGS Editor |
Script Editor |
My entire room script has been deleted! |
AGS Editor |
User Experience |
[Suggestion] Open tabs tabs from last session when opening a project |
AGS Engine Ports |
Android |
Add "Cursor Offset" either globally or (preferably) per game |
AGS Engine |
Renderer |
Steam overlay leaves graphic artifacts on black borders |
AGS Engine Ports |
Linux |
MIDI music not played |
AGS Editor |
Regions |
Can't use 16-color bitmaps for walkbehinds |
AGS Editor |
Scripts |
Crash when editing externally |
AGS Editor |
Fonts |
Making more fonts |
AGS Editor |
Script Editor |
Rebuild all scripts error |
AGS Engine |
Fonts |
Set fonts for resolution |
AGS Engine |
Speech |
Speech.SkipKey problem with letter keys |
AGS Editor |
Game Templates |
Template issue |
AGS Documentation |
AGS Manual |
Explain speed parameter whenever needed |
AGS Documentation |
AGS Manual |
Advanced keywords |
AGS Engine |
Dialogs |
Make dialog option "say" flag available to game scripts |
AGS Editor |
Game Compilation |
New game build script copies Windows plugins to wrong folder |
AGS Documentation |
AGS Manual |
Explain changing EXE name |
AGS Editor |
Game Compilation |
An Editor crashes if you remove script file on disk and compile |
Adventure Game Studio Official |
Compilation |
0xc0000142 crash report when F5 pressed |
Adventure Game Studio Official |
Characters |
Different speed of AddWaypoint and Walk |
AGS Editor |
Scripts |
#else command not working, but marked as a proper one |
AGS Editor |
Commands |
Find command (shortkey) does not honor search settings |
Adventure Game Studio Official |
Editor | Tools |
Can't use mouse in play test |
Adventure Game Studio Official |
Engine | Video |
Theora video playback has video frame rendered about 4px higher than expected |
AGS Engine |
Scripts |
Increase AGS Script's stack limit |
AGS Editor |
Commands |
Incorrect size of blank background in the new room |
AGS Engine |
Scripts |
Error when creating an instance of a struct of zero size |
AGS Editor |
Room Editor |
When using the Walkable Area tool it is Two pixels in height and width. |
Adventure Game Studio Official |
Inventory |
IsInteractionAvailable() crashes the game for inventory[0] |
Adventure Game Studio Official |
Speech |
Bad portrait alignment with SayAt function |
AGS Engine |
Graphics |
Allow access to the full colour space programatically. |
AGS Engine |
Mouse |
No response to mouse clicks after a "look at" description |
AGS Engine |
Keyboard |
Add an explicit way to disable built-in debug console |
AGS Engine |
Audio |
AudioChannel* refers to constantly existing engine channel, which may be troublesome |
AGS Engine |
Audio |
WAV clip issues |
AGS Engine |
Core |
Frame-rate independent 'update' loop / delta_time |
AGS Editor |
Room Editor |
Changing Character's starting room does not sync with room editor |
AGS Engine |
Sprites |
Properties for getting remaining sprite's parameters |
AGS Editor |
Game Projects |
AudioType XML serialization changes order of properties |
AGS Engine |
Core |
Save Game Directory Overflow |
AGS Editor |
Translations |
Weird error on translation file formatting |
AGS Editor |
Room Editor |
Error: Attempted to read or write protected memory after removing Backgrounds |
AGS Engine Ports |
Linux |
Linux midi error |
AGS Engine Ports |
Linux |
Multimonitor |
AGS Engine Ports |
Linux |
Linux error log |
AGS Engine Ports |
Linux |
Game modifies config |
AGS Engine |
Speech |
Double voice tag |
AGS Engine Ports |
Linux |
Alt-tab, alt-f4 blocked |
AGS Engine Ports |
Linux |
Center game window |
AGS Documentation |
AGS Manual |
Incorrect example for Character.SetLightLevel |
AGS Editor |
Views |
Importing views with few loops |
AGS Editor |
Fonts |
Importing WFN |
AGS Editor |
Game Compilation |
Detect missing font |
AGS Engine |
Internal |
RunAGSGame() uses wrong coordinates |
AGS Engine Ports |
Android |
Prebuilt engine packages outdated |
AGS Engine Ports |
Android |
On-screen menu is missing since certain change in the past |
AGS Engine |
Files |
INVALID saved games |
AGS Engine |
Files |
Saved game path (with RunAGSGame) |
AGS Engine |
Dialogs |
Quitting mid-dialog |
AGS Engine |
GUI |
Animated buttons are not cleaned up upon unloading game data |
AGS Engine |
Internal |
RunAGSgame and music |
AGS Engine |
Files |
Double saved games (with RunAGSGame) |
AGS Engine |
Inventory |
InventoryScreen () doesn't work |
AGS Editor |
GUI Editor |
Import GUI with different resolution |
AGS Editor |
Script Compiler |
Pointer declaration compiler error |
AGS Engine Ports |
Android |
Mouse cursor sticks to the border of the screen |
AGS Engine |
Scripts |
Means to setup range of keys that should not trigger WaitKeyMouse and similar |
AGS Engine Ports |
Android |
(Android) color glitch |
AGS Engine Ports |
Android |
(Android) try/catch for file opening |
AGS Engine Ports |
Android |
Doesn't clean up files |
AGS Engine |
Core |
Writing to disk is not required |
AGS Engine |
GUI |
If GUI is bigger than editor window no scrollbars are shown |
Adventure Game Studio Official |
Editor | UI |
Autocomplete stops working |
AGS Editor |
User Experience |
Remember last sprite folder for "Add all sprites from folder" |
AGS Engine |
Characters |
Character.Moving returns true when character's coordinates are set |
AGS Engine |
Scripts |
else without if |
AGS Editor |
User Experience |
Handle exceptions during compilation differently |
AGS Editor |
Custom Properties |
Allow to rename Custom Properties in the editor |
AGS Editor |
Custom Properties |
Sort custom properties alphabetically in the Schema list |
Adventure Game Studio Official |
Editor | UI |
Auto-(Re)Numbering of speech lines crashes the editor |
AGS Editor |
Scripts |
fadein() |
AGS Editor |
System compatibility |
Dialog labels |
AGS Editor |
Scripts |
Comments inside dialog |
AGS Editor |
Game Compilation |
Build aborts if filename too long |
AGS Editor |
Room Editor |
Importing walkbehinds |
AGS Engine |
Speech |
MP3 voice speech cut off |
Adventure Game Studio Official |
Editor | Tools |
Copying Mouse Coordinates with ";" |
AGS Editor |
Scripts |
Protected members are not accessible from static functions |
AGS Editor |
Game Compilation |
No warning if audio type incorrect |
Adventure Game Studio Official |
Editor | Tools |
Touchpad Cursor movement lag and general double cursor in script windows |
Adventure Game Studio Official |
Engine | Video |
AGS won't load due to missing "Root Element." |
AGS Engine |
Graphics |
Debug (2,0) |
AGS Editor |
Script Editor |
Autocomplete does not work for parent extender functions called from child class |
AGS Editor |
Game Projects |
Project folder issues |
AGS Editor |
Room Editor |
Color depth conflict |
AGS Editor |
Editor UI |
Import sprite transparency |
AGS Engine Ports |
Linux |
segfault - Shutting down Allegro due to signal #11 |
AGS Engine |
Scripts |
Passing "this" pointer to script function does not change reference counter |
AGS Engine |
Video |
Log error if video doesn't play |
AGS Engine |
Rooms |
Count Stuff |
AGS Editor |
Fonts |
Editor does not update font view if it file were replaced |
AGS Engine |
GUI |
Buttons are not redrawn if their gfx are changed in Room_AfterFadeIn |
AGS Engine |
Mouse |
Mouse laggy movement |
AGS Engine |
Scripts |
AGS Script does not have bitwise complement operator (~) |
AGS Engine |
Inventory |
Description of inventory items is trimmed to 24 characters in-game |
AGS Engine |
Renderer |
Direct3d Present failed |
AGS Engine |
Files |
Crash on restoring game |
AGS Engine |
Graphics |
Drawing too far outside the surface / screen gives unexpected results |
Adventure Game Studio Official |
Fonts |
Unaligned outline font |
Adventure Game Studio Official |
Script |
Option "Left-to-right operator precedence" is ignored |
Adventure Game Studio Official |
Script |
Having "__NEWSCRIPTSTART_" anywhere in code messes up compiler line numbering |
AGS Editor |
Editor UI |
Make Global Variables groupable in folders |
Adventure Game Studio Official |
GUI |
When a UI element's text begins with an &, the text doesn't fully display. |
Adventure Game Studio Official |
Editor | UI |
Using F3 to "Find Next" doesn't respect case sensitivity. |
AGS Editor |
Room Editor |
paste object coordinates on rightclick |