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Downloaded: 32,062 times
Graphics: 320x200, 32-bit color
|Can be completed within 30 minutes
|Medium Length Game
|Takes at least 30 mins to finish
|Full Length Game
|As long as a Sierra / LucasArts classic
|Using Adventure Game Studio for something else?!
|You know when it fits this category ;)
|Unfinished Games / Commercial Games
|Games made just to try out AGS
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|Not yet categorised
About this gameYour name is Noah, at least that's what you are told. You awaken in a dank padded cell with no memories of your past and no idea why you are in a sanitarium. Your only desire is to reclaim your memories and find out who you really are, but some things may be better left hidden.
The soundtrack is now available at the link below!
Courtesy of Yesterday's Salad is a review if you're on the fence about downloading:
And another review from Storygamer:
AGS Awards Wins
Won, Best Character Art 2005
Won, Best Animation 2005
AGS Awards Nominations
Nominated, Best Game Created with AGS 2005
Nominated, Best Story 2005
Nominated, Best Music 2005
Nominated, Best Programming 2005
24 people commented on this game (newest first):
At http://www.izzygames.com/minds-eye-t365.html, I found this download link:
(Also, the indicated file-size above of 1.6 MB is incorrect: it's ~12.5 MB.)
I definitely think this is one of the best games plotwise in a while. Plot twists are hard to execute well, but you did it.
Some of the scenes ran a bit slowly on my computer (the delirium scenes), and my computer is not slow. Other than that, great game.
The sprites are really great -- especially the way everyone's eyes flare up when they react dramatically to something :)... I kinda get the impression the creator is into anime (not a bad thing) :-p, but he may also just be a fan of dramatic eye movements.
There were some problems with the interface and font in the older versions, but 1.4 (the version offered for download today) fixes these problems almost entirely. I still think the action icons are a little strange, however. You may have some trouble with the memory scenes -- where transparent overlays are displayed -- and by that I mean the game may slow down just a little, but it's not a huge problem and doesn't cause much trouble.
Overall, an enjoyable and well-made game; I'm very impressed with it :). I'd love to make game(s) with this kind of atmospheric/artistic integrity to them one day... if I can get the motivation for it - haha
There's a good storyline here and exceptionally well done animation. The puzzles are fairly straightforward, and the plot is developed through cut-scenes. There are a few cut-scenes like the opening screen, so be patient.
A couple of minor criticisms: some of the cut-scenes are very dark, and the interface is so small it is fiddly to use. The save/load dialog could do with being separated into two as on more than one occasion I accidentally overwrote a saved game instead of loading it. The save button should certainly be disabled at the opening screen.
Otherwise an enjoyable game that builds up the tension all the way to a shocking revelation at the end.
Another thumbs up is that you don't get killed easily, but that flashing lights sneaking was frustrating and the solution is extremely unlikely in the fashion that I tried it only out of desperation. And another good one is that there's no getting stuck in this game, except for getting the good ending, which was a bit tricky. SPOILER: more time or more brightness on that scene would have sure helped.
Graphics and animations were almost on par with commercial titles and the story sucks you right in from the wery beginning. The puzzles, though very easy and few, felt just right for the game. Characters are also well portrayed and thought out. I also liked the original GUI with a brain as an action and the "memory meter". My only gripe with this game was getting the "good" ending. It wasn,t really clear what you had to do to get it and it was possible to miss it.
Overall, it,s more of a point-and click game but
i had a blast playing it despite the short lenght.
An excellent game for beginners and adventure veterans alike!
really good sprites
consistent nice backgrounds.
i thought the whole idea was inventive where you have to use verbs like your mind.
This game had some really bad game play, game design and puzzles.
It felt more like a chore to play than it actully being fun.
some of the puzzles were illogical, not to mention the 'sneak past
guards' puzzle in a open hallway with you in plain sight. it has to be
prefectly dark for them not to notice you. i mean 100% darkness. the slightest
bit of light from anywhere, and those guys would notice you, even if its just
a movement in their peripheral vision. not to mention they would have heard something.
that puzzle just would not work. And the "have to do it over" part got a bit irrating.
The story was really predictable. I knew what the ending was going to be about midway
through the game, and i was right.
there were some other strange puzzles as well, like the one in the doctor's room near
the beginning of the game. i just end up clicking on everything with every verb
until something happened.
The gui had a lot of design problems. the first time i played i couldnt even find the
save and load. a lot of the times when you want to exit the screen at the bottom the gui
would appear. this was really irritating.
i think with your graphical skill you should team up with someone who is good at the
game design part and scripting, and that way you can make really good games.
Overall it was not enjoyable at all, due to the bad gameplay elements.
I found it hard to play though. The story is just SO freaking depressing. Though if the author was going for that effect, he really nailed it. Cripes. A haunting game, for sure.
One thing I disliked wholeheartedly was the sneaking sequences. They weren't fun due to them being too artificial and hardly beliavable. Furthermore, the first is not very challenging once you find out the trick, and the second one is very hard to time properly (so I just ended up solving it by trial and error).
I'll end this by thanking the developers for this amazing game. In the end it doesn't matter whether I like it or not, but that they put so much effort in it.
Could anyone plz PM me with details of both? I fin'd one but i dont know how i shud describe it, thnx.
The missing of keyboard shortcuts (or buttons) for each action makes it somewhat hard to get to an action. If you accidentally miss an action, you have to right click again until the desired cursor comes up. This becomes annoying very quickly as well.
All in all, it's a good game, nice graphics, excellent mood and good music. (I haven't finished playing yet.)
Criticsm? The text for speech was sometimes, but not often, hard to read. Like the letter "F".
And like many other AGS games, trying to walk off the bottom off the screen often brought up the inventory which was annoying.
But that's it!
This goes in my top ten fave AGS games played so far!
Oh, and I played it twice to get the second ending!
My only thoughts are the following: I wished it was a little longer, but I'm obsessed with games being as long as possible, so maybe that's just me. I also think the puzzles weren't quite challenging enough. They were interesting, so I wasn't bored, but I also had very little difficulty finding the solutions. On the other hand, I suppose this is a nice change from games in which you think you've exhausted every possible action, only to resort to a walkthrough to find that the solution was something that you didn't realize you could do. So ultimately, I guess I think the puzzles could have been a little more difficult, but I'd rather the game be too easy than too hard.
Overall, great job!