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Distance no object
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Graphics: 640x400, 32-bit color
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameHere, basically, is what the game is about: You are alone in your home when, suddenly, you are taken away to a strange place. You are constantly attacked by beasts. You have a weapon to fight the beasts, but, much to your horror, the laws of physics in this world are different from what you are accustomed to. You fire a missle at one of the beasts, but it veers off to one side.
You come to learn that there is an everpresent Flux that alters the way things behave in this world. As you progress in the game, you come to learn the nature of the Flux and to use it to your advantage. The object of the game is to escape from this world and return home.
Although the game does contain combat, completing the game is accomplished primarily through problem solving. Every object in the game is symbolic of something, and unlocking the symbolism is the key to the game. And, although Flux World has an alternate physics, you don't need to know any physics to play the game. Like everything else in the game, the physics is simply symbolic of something else.