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1213 Episode 1

by Yahtzee

Screenshot 1 of 1213 Episode 1

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File size: 1.3 MB
Downloaded: 24,294 times
Graphics: 320x240, 16-bit color
Operating System(s):


Game Genre:
Game Type:
Story Type:
Release Date:
30 Dec 2005
AGS Panel Rating:
Player Rating:
Rated 75% by the community (65 votes)Rated 75% by the community (65 votes)Rated 75% by the community (65 votes)Rated 75% by the community (65 votes)Rated 75% by the community (65 votes)
Short Game (can be completed within 30 minutes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageNone


Public Opinion

If you've played this game, why not help out and give us your votes?
65 people have rated this game so far:
Puzzles & Pacing:
Overall Enjoyment:

About this game

A man lies in a darkened cell, consumed by pain and sickness. He does not know where he is. He does not know how he came to be there. He does not even know his own name. All he knows is that he is being tortured by a bizarre, bespectacled man, who addresses him only as a number - Twelve-Thirteen. Unofficial Russian translation available at: http://sledgy.narod.ru/
See the people who made this game and any other games they've worked on >>
Creator of AGS

AGS Panel Review

"The contro scheme is very hit or miss, but aside from that and some dubious puzzle mechanics it's a solid play experience that most gamers will enjoy."

27 people commented on this game (newest first):

Russian ver: http://www.mediafire.com/file/9h3ua9nthmof508/1213_ep1_RUS.rar
2017-03-23 22:47:06 by Sledgy
Russian translation is now available as tra: http://vk.com/doc10394690_316669322
2014-07-21 17:09:48 by Sledgy
It was pretty good. Story was very interesting and kept me playing. The actual gameplay wasn't my favorite. Too slow and hard to control sometimes. Other than that good game. =] Oh and the music was awesome. Actually scared me.
2010-06-09 02:02:32 by Erin (boyswillbeboys)
Not my favourite game by Yahtzee but still a very good game. I absolutly adored the story line, which kept me hooked throughout all 3 episodes.
2008-10-26 23:24:40 by Vulcan Master
Very interesting experience ! Unusual but fun and very well done. Good animations. Congratulations !
2008-10-26 19:16:25 by Marion
I really couldn't finish this because of the boss. I worked out a strategy but the gun just was too inaccurate and it wasn't worth spending any additional time on it. It was fun but having played other games by Yahtzee beforehand this was just a step backwards.
2008-05-21 05:53:21 by Dharma_and_Greg#1fan
Nice game, but a bit too short (even when playing all three episodes in sequence).

But I must say I find it very strange that people somehow consider this a better design than Flashback or Prince of Persia.
2008-04-11 10:39:30 by Radiant
Full Russian translate (1,2 mb) ->
a) http://jift.narod.ru/invis/1213_ep1_rus.rar
b) http://sledgy.narod.ru/files/1213_ep1_ru.rar
2008-02-28 12:54:17 by Sledgy
I really liked it. A lot like Flashback, but I liked 1213 even more, despite its simple graphics. In my opinion that's what Flashback should've been - 1213 focuses on adventure, plot and atmosphere, rather than on go-jump-go-shoot style of gameplay (95% of Flashback and Fade to Black).

There are some cons, but they are not very significant. At first it really annoyed me that the character couldn't run, but after playing Episode 2 I see that was a great idea (adds some kind of RPG-element to the game). Also the respawn of monsters is too linear and thus quite boring, but I understand that was made to ensure the balance.
2008-01-27 14:24:29 by Nagi (nagi)
Super game, I think. FB is rulezz!!! :)

I tried make rus translate of it. Who need -> http://jift.narod.ru/invis/1213_ep1_rus_10.rar [1 mb] (but there's in russian only begin of game; and experimental font)

If you may help, write me (ICQ:371828004)
2008-01-09 05:38:20 by Sledgy
good fun game. Crazy storyline though...
2007-12-03 05:04:31 by oman
Hmm,. a Flashback clone that is quite easier and straightforward for me to play than Flashback. There are few small annoying things in the controls but doesn't spoil the fun much. It's the start of an terrifying story and what kept me playing it was to move on with the plot and see what's going on here. I preety much liked the crane riddle, logical and neither too hard or easy. The story goes even more interesting in the next two episodes though.
2007-06-22 16:12:37 by Optimus
It's a nice start of a great adventure though it took me some time to find out of how and where to use the homemade bomb.
2007-03-11 22:08:20 by Adventure Man (AdventureMan)
A good game, if you're looking for some time to kill. Don't get me wrong, the story is good although a little unoriginal, but you've managed to set it apart from other games of that "kind". This isn't you're best game as I would much rather play the Chzo Mythos then this. Still, it is enjoyable and very playable. I really like the way you've utilized AGS with this one.
2007-02-25 12:53:20 by SVA
many people are not open to new ideas, hence the bad reviews, but truth be told this is amazing, i love Flashback, so this game was great fun
2006-09-09 07:03:25 by KRazyKain (KrazyKain)
How interesting ! A Flashback-like made with AGS... and well done ! Congratulations ! I have not finished it yet but this game prooves that we can make many things with AGS, not only adventure games ! :)
2006-05-09 11:41:32 by Marion
I really like this game, good job! - the graphics are cool - I didn't think that such an intense atmosphere could be made up from so few tones and with so few pixels - guess I forgot the awesome games like Persian Gulf Inferno, Prince of Persia, Flashback and Another World, but this game has it all - even a very well-paced tutorial at the beginning, which many AGS games lack. I have no problem whatsoever with the showers being used as powerups, and I think the animation is surprisingly smooth and 'realistic'. About the gameplay as such, it is standard of the genre, and think it works well with both action and puzzles, although a few new unique details or features would have made it even better. Definately an achievement to have implemented something like this in AGS. Way to go!
2006-01-20 01:24:18 by Fred (fred)
Oh... "showers". Sorry, that totally makes sense now... how taking a shower (as opposed to a leaky pipe bath) would completely heal you of bullet wounds. :) Genius!
2006-01-14 22:17:35 by Jack Dark (jackdark)
This game was awesome, the best shooter i've ever played. Oh, and Jack Dark, it isn't "leaky pipes" it is the showers. The showers where people clean. Not leaky pipes.
2006-01-13 14:47:41 by Bluke4x4
Ben... some games to (re)play before posting episode 2 (for game theory refreshment in this genre) Flashback, Another World, Blackthorne, Bermuda Syndrome, OnEscape ( http://www.the-underdogs.org/game.php?id=5263 ), Moon Crystal...
2006-01-11 00:42:50 by Jack Dark (jackdark)
I downloaded the game as it was made by the guy who's made so many good games in the past.

But I have to say this, I'm disappointed. When I download a medium-length Adventure game I want ADVENTURE. Not a bend... jump...shoot-till-your-fingers ache (or your keyboard gets spoilt) kind of game.

The storyline is very interesting and Dean-Koontzish, but I DON'T want a third-person-shooter disguised in a good story.

Mr Crowshaw I just loved the Rob blanc games, 5 days a stranger captured my heart. 7 days a skeptic too was interesting as it had elements of its prequel (but was spoilt a bit for me due to the action scenes.)

But, your "Galaxy of..." and 1213 sort of kill the fun of "adventure roleplaying" completely. I sadly delete this game but hopefully await another Rob Blanc or Odysess Kent from you.

Please change its category from "Medium Length Games" to "Non-Adventure Games"
2006-01-10 03:38:32 by JJ (zooomer1990)
Really enjoyed this game and looking forward to the second part.
2006-01-09 03:24:22 by jane
PS The whole "constant never stopping heartbeat sound" got to be almost as annoying as the music. Why not have the heart start beating quickly, only when the player is actually very close to death? Instead of -constantly- pounding in your ears, no matter your physical condition. Oh, Manhunt did it like that too... forgot.
2006-01-07 01:43:11 by Jack Dark (jackdark)
Well had a run through...

Yes this is Flashback derivative, mixed in with the classic "prisoner escapes with absence of memory" story. It's like Flashback and Another World, and maybe a little Manhunt all mixed together.

Plays responsively, considering it's an AGS title using a system meant for adventure games. Yahtzee seems all for finding new and weird ways to bend an engine to do stuff it wasn't really meant to do (maybe you should have a look at GameMaker sometime for action games Mr. Croshaw). As such, there are a few things about the game that suffer due to being made with an engine that wasn't designed for this sort of game.

It works half-decently, though, so on to other things...

The first thing that strikes me about this game is that the graphics are very very bland... uninspiring. Vapid. Sad really considering that Yahtzee has made good/great graphics in the past (7 Days A Skeptic anybody?). It seems with each new release his graphics get blander and blander... I understand this expedites the development process, but it also takes away from the enjoyment factor. I hope this trend in his work stops or we'll be playing a Yahtzee interactive fiction next. :P

Also, it feels like his games are becoming more and more boring... and I never thought I'd say that about a Yahtzee title. I ate 5 Days A Stranger Alive, and 7 Days A Skeptic I devoured, both class "A" freeware games. Even his older games before those were decent to good, all worth your time to explore.

But the game after the "class As", the Elite/Space Quest hybrid "Adventures in the Galaxy of Fantabulous Wonderment" bored me so much I quit after 30 minutes. I just could -not- get into it. You just don't make Privateer out of AGS... it doesn't lend itself to the genre in such a manner.

Anyway, back to 1213, I think I made it through about 20 minutes with this game until I was yawning to tears. For someone who seems to take great pleasure in pointing out all the things that are wrong in games in the columns he's written for "Adventure Gamer Underground" webzine, Ben sure can be a hypocrite.

Examples of bad game design in 1213:

You gain health back by taking showers from leaky pipes... what? Couldn't I just find a medpack on the wall? That's possible considering you've escaped into areas you're not usually meant to go... and guards would have emergency medkit stations, wouldn't they? No... let's use the "magic leaky pipe" because that not only makes sense(?) it also guarantees ubiquity.

Exremely annoying... when you drop from a ledge guards starting shooting you before you even touch the floor... by the time I drop from a ledge, turn around to face the guard, and fire... I've already taken 2-3 shots.

And then shooting... geez, how long do I have to hold down the TAB button and fire before I actually hit a guard? And why doesn't the distance have any relation to the chance of hitting a guard with a bullet?

Why can't I dodge bullets -somehow-... you can do this in a 2-D game of this design, have you never played Blackthorne, Ben?

WHY do the guards resurrect? Would it be soooo hard to give their existence a variable?! Another example of rushed development that only serves to make the game "less fun".

And the TEXT speed is horrible, I found myself constantly just "waiting and waiting and waiting" for the paragraphs of story to go away so I could just PLAY THE GAME. If you're going to drown us in paragraphs of "suspension of disbelief fodder", at -least- let the player control how quickly they chew it.

Last of all the music is completely uninspired, tepid, and annoyingly repetitious. I understand Ben's not a musician, but there -are- decent freeware MIDIs all over the net. Instead of using music that came from a fantasy role playing game creation kit, why not find some music that has a dark techno-electro edge to it? That would actually fit the atmosphere that 1213 goes for... not Final Fantasy dirges.

Look... there -might- be a good game 45 minutes into 1213. But when you spend the first 20 minutes being constantly -annoyed-, you, as a player, may find yourself like I did feeling completely unable to reach that juicy nugget in the center of a sour stale slimey mess.

Maybe I seem a little harsh saying all this, but Ben fancies himself somewhat of a "diety among men" in game design, hence his Adventure Gamer Underground articles and his oft-arrogant seeming website. In that regard, one would expect great things indeed from the man who brought us the Days series. Instead, it seems said man is content to be hypocritical and worst of all, lethargic. Ben is just -not- pushing himself, he has -talent- undeniably, but to waste it on half-baked ideas will not garner a good review from this gamer.
2006-01-07 01:34:22 by Jack Dark (jackdark)
1213 is a great game, yahtzee has done a great job in making a non-adventure game that makes for a very enjoyable platformer.
2006-01-05 21:29:54 by Mwahahaha (mwahahaha)
Ok now I've finished the game :)
It was actually very good!
I can hardly wait for part 2!
2006-01-05 12:56:10 by Rastis
Well, this is an interesting one, nice Flashback clone =)
I know the game would be too easy, but the respawning enemies are annoying, maybe if they spawned randomly from somewhere? (Like in 7 days a skeptic, the murderer guy)

Anyway, once again, interesting story =)
2006-01-04 15:42:43 by Rastis
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