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7 Days a Skeptic
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Graphics: 320x200, 16-bit color
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
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About this gameSequel to 5 Days a Stranger. Nearly four hundred years have passed since what became known as the DeFoe Manor Incident, when an eccentric cat burglar known as Trilby brought an end to the reign of terror inflicted by a murderous wraith, the ghost of Sir Roderick DeFoe's abused, unwanted son.
AGS Awards Wins
Won, Best Non Player Character 2004
Won, Best Use of Sound 2004
AGS Awards Nominations
Nominated, Best Game Created with AGS 2004
Nominated, Best Story 2004
Nominated, Best Dialogue Writing 2004
Nominated, Best Gameplay 2004
Nominated, Best Puzzles 2004
Nominated, Best Character Art 2004
Nominated, Best Animation 2004
AGS Panel Review
"It's difficult for any sequel to live up to the impact of the original, and while 7 Days falls a bit short of that mark it still delivers a solid, entertaining play experience with a fair number of scares."
53 people commented on this game (newest first):
What I really love in Trilby/Chzo series are those short cutscenes with horrorful events, that (SPOILER ALERT) are not always real thing (END SPOILER ALERT); they are very spooky sometimes, but entertaining. I especially liked monologue about "we have a new captain now" ) Cheesy, perhaps, but nice black humor.
As for things that could improve... Having some music could've been nice, but that could have lessened the suspense and scary factor.
The welder guy had cool outfit.
Keep it up Yahtzee
I liked the story as it progressed and how it all linked up to 5 Days A Stranger, but at the end, the main character's fate was just unexpected and didn't feel right. I didn't know what to exactly feel. Kinda of empty I guess. Not such a good way to end it. I should mention that I liked the gory parts.
The cast of characters were good, but not as memorable as 5 Days A Stranger. I think they needed a little more back story to them and again the main character's fate at the end kind of killed his reputation. I really didn't feel connected or charmed by any of them.
Now most of the puzzles were great except there were a couple that did not make sense. The escape pod puzzle scene was flatout ridiculous like some people have mentioned. Another thing that did not make sense was the room with the EVA suit. Those were the only two things that messed the flow of the puzzles. The escape pod puzzle scene could have been worked on as well as the EVA suit room. Otherwise, the majority of the puzzles were great.
The immersion was at best ok. I'm not much of a fan of being stuck in a spaceship. Still it had the good sound effects of being in a spaceship, so that is what counts. The story was solid through most of the game, but like I said about the end... it pulled me away from it. Lastly, the cast was forgetable.
Graphics were ok, but I was expecting a bit of an upgrade compared to 5 Days A Stranger. It still did the job, but could have been a bit better. Well at least I think so.
All in all, this was a good game, but wasn't as spectacualr as 5 Days A Stranger, its predecessor. Still I reccommed this game to everyone as it links to the previous game. A few flaws here and there, but not enough to ruin it.
OVERALL: 8/10 (Not an average of the above ratings)
Overall I thought this was a very poor sequel to 5 Days. Whereas with 5 Days, Yahtzee went for a nice Alfred-Hitchcock-like suspenseful feel, with the sequel he has apparently decided to make it more like the more "modern" horror stories--in other words, lots of rather disgusting, gory, bloody scenes without the rather thrilling atmosphere of 5 Days.
Add to this the fact that the main character is nowhere near as cool as Trilby was, that it's futuristic on a space-ship (completely different theme and feel from the first), and that the ending is far, far more depressing, and this game just didn't cut it for me. Not worth playing. Sorry, Yahtzee--but the truth is, you've done far, far better than this one.
I would sure like to get my hands on the graphics designer used.
But what was with the ending? Seriously. That last bit with the soldiers had NO point.
After 10 min of playing it, I began looking frequently behind my back, just to make sure nobody was actually there.
Yahzee, you should be really proud of thiS!!! Congratulations...ps. why did you stoip making games?
I got a bit turned off by the very repetitive puzzles towards the beginning and some very ilogical ones towards the end. The user interface has been improved, but there are still some glitches that anybody who played the game for less than 10 minutes can point out.
Overall, a good game, but I wouldn't rank it above 5 days.
And 7 day's was my first AGS game played.
I have a very good time with 'it' or 'him' :)
Cool graphics but sound was a bit missing(music for the atmosphere)
Anyway a great game.
Maybe i will do one like this one one day :)
thanks for play and see you!
I seriously ran around my house because i was afriad the welder would pop out and stab me. Ugh, home alone and playing this in the dark was not a smart idea!
Like someone said in this comments: you don't need a dim light and monsters of Id Software to be scared. A good story is all you need to be truly frightened!
Overall, it's as good as 5 days if not better - a true masterpiece. Don't play it at night kids... I still shiver when hear the doors open... :O
good storyline, effects and details, could use some background music though.
Puzzles? Yeah, there are PLENTY of those! And I like the way how you are given subtle hints of where to go next by the other characters in the game.
In fact, for those of you who are just TIRED of these kind of games that hardly give you any hints concerning where to go next, I would HIGHLY recommend playing this game because of the simple fact that the author BOTHERED to include subtle hints in various conversations that led you to one place after another....The ONLY time I got stuck was when the main character had to use the wrenches in the dispenser!
One last point...when I reached the main reactor room, I sensed something familiar and replayed a memory from a year or so ago...You see, that was when I played a game called Beneath A Steel Sky. The format for both of these games are pert near so much identical, that I'm kinda beginning to think that Yahtzee must've taken some user interface ideas from Beneath A Steel Sky and added them to his own game! (In fact Yahtzee, head on over to The Underdog's website and download that game--believe me, you'll enjoy it. But, you might need SummVM in order to run it.)
All in all, great job, Mr. Yahtzee! I have one little issue....Why the gore? Don't we have enough of that already? (You did a superb job on that too, by the way!!)
...Yeah. Best gore I've ever seen (besides some of the scenes in The Green Beret and Saving Private Ryan). But still....Couldn't you have toned it down just a tad???
All in all, you did a great job on the storyline and you did a good job with everything else--the only thing that bugs me is the gore. That's it! That is the ONLY issue I have with the game!!
Anyways....I hope you're doing well and I hope you have a good day!
PLAY IT NOW!!!
Game that spooks and turns your brain around into tar...
I mean GOOD!
Ill vote for you!!!
Ill wait for the Sequel!!!
SPOILER: And why did Welder try to build a zombie-like being? He seemed very capable of killing without all that... Maybe I just blinked at a wrong point of a cutscene.
Note to Jack Dark: Do agree that figuring out the correct date format could be difficult if you are not familiar with other date formats, however WE westerners includes a lot more countries than the USA and the among most of those countries the common date format is day month year.
Unlike 5 Days a Stranger, 7 Days a Skeptic seems to take itself far too seriously. There is very little humour, the characters are mostly fairly drab and the dialogue is not a patch on that of its predecessor. Also, while people have picked holes in the plot of 5 Days, 7 Days is positively falling apart with nonsense occurences. SPOILERS: an emergency escape pod with a 3 hour delay? That misguided twist ending and my favourite bit of all when the crew decide to take the escape pods but "first, a good night's sleep". WHAT?!! Just get off the damn ship before you're hacked to pieces!" SPOILER END.
To its credit, 7 Days retains the attractive graphics of 5 Days and often succeeds in creating a creepy atmosphere. SPOILER: Although the shock moments are mostly recreations of the shock moments in 5 Days they still made me jump SPOILER END. There is also a pleasing amount of screens to explore and a good game length. However, I just didn't warm to any of the characters this time round, least of all the character I was playing as, and I was rarely moved in any way by the dialogue. 7 Days is more a gory teen horror style tale compared to the classy, tragi-comic ghost story of 5 Days and SPOILER: I didn't like the revelations 7 Days revealed about the characters from 5 Days. SPOLER END
The long and short of it is that I was never bored while playing 7 Days a Stranger, but I wouldn't reccomend it very highly either. If you've played the first one you'll probably want to play the sequel anyway, just don't go into it expecting another classic.
[SPOILER START] The birthday puzzle was just my cup of tea, and I particularly enjoyed the hiding in the shadows one ;) [SPOILER END]
Thaw I agree with Jack DarkÂ´s comments, but my biggest complain is that this game would have been better (in my humble opinion) had it not been a sequel of 5 Days A Stranger.
The thing is that 5 Days was a classy slasher, with a hybrid influence form Luis BuÃ±uelâ€™s 1961 â€œThe Exterminating Angelâ€ and the more popular mid 80Â´s teenage rampage killing movies. While on the other hand 7 Days has an Event-Horizon/Jason-X setting, whit which is nothing wrong, but I found it did the same that Highlander 2 did to its predecessor.
I had big hopes for Trilby. The gentleman thief moving in a world where paranormal things happen gave me the makings of an Indiana Jones character, and had it been my call, I would have gone with him and not the Welder for the returning one.
I was very disappointed with when I found out what had been of the life of this wonderful character.
All and all, An excellent game, and I just canâ€™t wait for the next one.
Graphically much better than it's predecessor, there parts of 7 Days that actually impressed me pixel-wise (especially the blue lit elevator shaft). I definitly applaud Yahtzee's increasing skill in crafting digital artwork. I don't think I -winced- once during the entire adventure. Thusly, the presentation was excellent, with Yahtzee's usual superb cinematic animations.
Plotwise 7 Days parallels 5 Days in many ways, certainly nothing unsual considering the Friday the 13th / Halloween feel of the Days series (so it has seemed to become). This in most ways is a positive aspect, as Yahtzee carries the serial killer theme on further without completely making 7 Days a rehash of 5. The plot in 7 Days is simpler however than last time, and this is mostly a good thing. 5 Days plot got to be a little too convoluted for it's own good at times, something that doesn't happen with this game. Thus the plot remains simplistic enough to be accessible, while presenting plenty of unique twists and turns to keep you guessing all the way to the end! As with the first Days game, the characters in 7 Days are all interesting and fun to interact with as well. Each person has their own personality that truly shines through. Also, they EAT now, something Yahtzee shoves in your face out of spite no doubt :) .
The interface has been improved quite a lot from the last game, being much less clunky and much more intuitive. Though, there are still a few minor quibbles to be had with it.
And lastly, the atmosphere is very well accomplished overall, you really do feel as if you're on a ship out in deep space. Thus, the sense of immersion in 7 Days easily beats it's predessor in that regard.
Once again my largest problem with 7 Days is the same as 5 Days, the puzzles. Although 70% of the puzzles in 7 Days make plenty of sense and are quite logical to understand and solve, a good 30% are still rather inane (which is better than 5 Days 80% puzzle inane-ness). I did fine up until Thursday, and then things started to get a bit -wrong-. (SPOILER ALERT) The whole bit about the food dispensor having a hand clogged in it was totally off base for the player. As far as you knew, the food came from below, where the nanomachines assembled it, thus you would figure that the blood came from below where the food is assembled, not a hand stuck in the machine, thus you wouldn't normally think to use a wrench on it. Unintuitive. Then the whole bit about having to close the escape pod door using telepathy I guess, because you were a good two feet away from the switch! Of course you wouldn't think to deactivate it using your hand, being that your character was two feet away holding on for dear life. Not only that, but it's a timed event with a pixel hunt solution... just, not a good puzzle. Figuring out the Captain's birthdate wasn't the best idea for a western gamer, as WE do our dates completely -differently- than Europeans do. Thus, we westerners are all going to have problems with that puzzle, I'm sure.(END SPOILER) Most of the puzzles were quite doable and logical overall, but those two -really- annoyed me as a player.
Anachronisms. Normally I wouldn't care to point out such things, but 7 Days obviously takes itself rather seriously, and goes to great lengths to make you believe it's almost 400 years in the future. But, constantly seeing modern day couches and wooden bookshelves, along with other modern trinkets (paper back books!?) and such really were quite counterproductive to the atmosphere in that regard. And I really don't think anyone will be watching "The Twilight Zone" 400 years from now, thus the referance to the movie from a character's mouth wasn't the best chronological idea.
A few things during the game were totally illogical. Such as the need for an EMERGENCY ESCAPE POD to have a 3-HOUR waiting period before it's ready for launch. I think that explains itself. And the whole bit about going out of this ship... Why is it when I open the door without the EVA suit on, I get sucked out. But with the EVA suit on, I don't? OHhhh... I guess I have magnetic boots! Well why then do I have to keep using the tedious hook-yourself-to-the-rail system then? I might fly off despite my magic magnetic boots? Well, why then when I'm on top of the ship messing with the transmitter antennas, can I walk around without being clipped to anything at all? See, it just doesn't make sense. Unless half the ship is plastic.
And lastly, there seems to be a bug in the game that causes it to lock up randomly when you go to load a game. It seems 50/50 whether or not the game will lock up (lock up HARD too, like the whole CPU). But, maybe that's on my end of the spectrum.
Overall, I enjoyed 7 Days not only enough to finish it, but actually a bit more than 5 Days. Which, being a sequel then, it succeeds it beating it's predecessor. However, the same problems in 5 Days do haunt 7 Days, illogical puzzles and irrational reality moments, but to a much lesser degree. I -do- highly recommend 7 Days A Skeptic to anyone who enjoys adventure gaming, and it's easily my favorite AGS title thus far. I hope that in the 3rd Days game (please do a trilogy!), that the problems with the first two games are left behind, and three times is indeed a charm.
Jack's Rating: 8/10
On the one Hand it was a nice idea to put the plot on a completely autistic space ship in the future, which is a situation similar to the original Situation in the De-Foe-Mansion, but on the other hand it causes disturbing associations to the situation in Stanislav Lems "Solaris" and the Star-Trek-Universe.
I think, these aspects don't really fit together with the scary main idea, which is still the same like in the original.
All in all I' d say a good game and a dignified sequel to "5 Days a Stranger", but I wouldn't try to make another sequel of it like "11 Days a Rabbit" or something like that.
I think the Idea for this game is quite conclused and you should rather concern on other ideas now.
After the superb 5 Days A Stranger now the almost even better sequel 7 Days A Sceptic!
PLAY this game RIGHT NOW ( but after 5 Days A Stranger)!
I hope there will be more sequels of this amazing and BREAKING series...
and I wasnt disapointed one bit! A very well written 'Friday the 13th' style horror game which is far more scary then the first one.
The only nitpick I have with is easy puzzles. Now, stop reading my review and download it!