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1213 Episode 3
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Downloaded: 14,959 times
Graphics: 320x240, 16-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameHounded from all sides by hostile strangers and his own debilitating illness, 1213 strives on for a final confrontation with his mysterious captor, and a truth he may not be ready for.
AGS Awards Wins
Won, Best Non Adventure Game Created with AGS 2006
15 people commented on this game (newest first):
Would like to praise Yahtzee for his unbelievable work in revolutionizing AGS, stretching its potential well.
I'll leave it at that.
Well, the game's greate all in all.But it might not be that interesting for fans of non-sidescrolling adventures (this is one). Story's great. Animation and sound - superb (love when 1213 falls from a very high neck and you hear a sound like he's broken his ankle ^^). There's enough brutal stuff in the game, so children - hands off this game ;)
Story's everything here. Yes, gameplay's cool and intuitive, but if there no story, there's no game at all. And here you'll find a very deep story covered with mistery. Definitly worth playing.
If I could give my own score, I'd give it 11/12. This game deserves more than 10/10, but no game can be absolutely perfect for all audiences and intellengences, so for 11/12, thats less of a percent less than 9/10. Ain't I generous?
The thing I liked about this Episode is the plot conclusion. Things really begin to look differently at the very end. The overall plot development is 5 of 5.
Mediocre graphics are the only downside in this wonderful piece.
p.s. Actually, I didn't mentioned some things I didn't like in both 3 series. That you can't press something to go on fast with the text. It's not like that we are gonna press it to go to the action (I finished the game for the story), but it gets annoying if I accidentaly trip on a console again or want to reread at some point and have to go waiting through all these texts again.