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Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Back Door Man
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
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About this gameMiami is a rough town: Crime, drugs, humidity... but for an enterprising male prostitute, all that matters is satisfying the clients and getting paid. The life isn't as glamorous as it seems, though, as you'll soon find out by guiding our man through one crazy night. This game was originally created for The Independent Gaming Source's Adult/Educational Competition, which won 2nd place. Please note that this game is intended for mature audiences (17 years or older).
AGS Awards Nominations
Nominated, Best Original Story 2009
Nominated, Best Dialogue Writing 2009
Nominated, Best Gameplay 2009
AGS Panel Review
"An amusing night in the pants of a male escort, you're bound to run into some weird puzzles (and weirder people). The worst that can be said is that there just isn't very much to do in the game and the subject matter may turn away younger gamers or people with good taste. If you're like the rest of us, though, you'll definitely give it a play!"
15 people commented on this game (newest first):
So, to sum it up: story, sprites, music, dialogue/monologues, theme, playability... let's just say LOVE.
Thank you, developers. You've provided tonnes of fun and inspiration. I'd wanted to do a 'hooker' game a few years ago; it's good to know there are some others on the same page. :-)
Really good !!!
Very good fun, excellent graphics and interface and the author has thought through the gameplay.
Seems like one of those marmite games
It progresses mostly through dialogue rather than puzzles, unlike more traditional adventure games. A few puzzles are present, but are easily solved. The point of the game is in exploring the story paths and possible endings--a "choose your own adventure" sort of thing. It probably lost points for this from the AGS Panel, but I think it's a valid form of storytelling that, while more passive, is enjoyable in its own way.
Also, there's a lot of adult content (particularly of a sexual nature) in the game, but it never seems crass and distinguishes Back Door from many of the more cartoony AGS games.