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Commando: The Adventure Game
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Graphics: 800x600, 32-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameItâ€™s a big day for Daniel - heâ€™s about to test a teleportation device heâ€™s been building for the last few years.
Will everything go as planned, resulting in a stunning breakthrough in modern science, or is he, as it so often happens in situations like this, going to end up in a parallel universe, where magic and fairies are pretty common, while cell phones and sneakers arenâ€™t?
This game's threads
AGS Awards Nominations
Nominated, Best Background Art 2012
AGS Panel Review
"A most satisfying fantasy tale with two playable characters and a lot of little touches that bring to mind the works of Hayao Miyazaki. Fun, good-looking and sounding point&clicker that will satisfy in particular the players that put characters, pacing and atmosphere above challenge and gameplay complexity."
13 people commented on this game (newest first):
For me , this game came across as really sexist and anti-fantasy even though it had fantastical elements in it and featured a female character. So disappointing. If more thought and care had been taken into considering how some people might take certain aspects / concepts inherent in the content , perhaps I wouldn't have issues with it.
The art is superb, but animation slightly static (would have liked to see doors animate, plants sway in breeze and characters turn/scratch/blink a little). The rain sequence however was AMAZING!
AGS never looked so good. Nice toolbar animation and use of transparency. Beautiful fonts too which really suit the theme.
Some might prefer harder puzzles, but I prefer to keep the pace up, so it was perfect for me. I also found the music, sound, characters and writing all spot on.
Patchwork is at its best when you keep the characters together to see how they comment on each other. There's some nice humour here. There's some nice transitions/variation in how the characters perceive the world, which keeps things interesting and is nice attention to detail. There's also nice detail in how things vary if you do things in a slightly different order, as well as characters needing a reason to do stuff.
I'd love to see it expanded into a full length game, and would definitely purchase
The puzzles were good and fitted with the story nicely. It was quite fun switching between the two main characters to solve some of them. Just about enough clues - any more and it would have been too easy, but any less and it would have been quite frustrating in places. I did not need to use the forum hint line at all. It's always a pleasure to play a game where you can work everything out for yourself.
The graphics were attractive and fitted the storyline quite well, though perhaps the difference between the two worlds could have been emphasised a little more by using contrasted illustration styles.
Overall I had a good afternoon's pleasure from it.