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Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Submerged - LaSol (MAGS)
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Downloaded: 5,350 times
Graphics: 640x400, 32-bit color
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameDue to the volume of downloads and attention this little game has received, I decided to release a special edition of LaSol. The special edition can be downloaded from Mirror 1. A short one-room escape game, which won the February 2011 MAGS by a single vote! Stan Winston, a janitor working on a luxurious man-made island resort, the LaSol, is about to have his life turned upside down, quite literally. FEATUERS: - Full voice acting - Original music - Multiple endings - Text languages: English, German, Dutch, Italian and Finnish Web coverage: http://www.switched.com/2011/03/31/submerged-lasol-avoid-the-rising-tide/ http://www.adventuregamers.com/article/id,1287
AGS Awards Nominations
Nominated, Best Short Game 2011
AGS Panel Review
"Well thought out survival themed game about an ordinary man who finds himself suddenly trapped in the middle of a huge disaster and facing possible death. The gameplay effectively combines real time, multiple threats, red herrings, realistic inventory items and helpful optional actions."
8 people commented on this game (newest first):
If you're looking for an old-school adventure game that can do horror without resorting to cheap scares or encroaching monsters, this is the game for you.
My only real annoyance was the emergency exit hotspot in the middle of the location which I kept activating while I only wanted to the other side.
My only wish is that all AGS game would be of a such good quality.
Saving and returning to saves is tricky as its impossible to tell how close a save is to disaster (i.e. if you can change your fate from a particular position or whether there just isn't enough time)