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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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Blackwell Deception

by Dave Gilbert

Screenshot 1 of Blackwell Deception

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This is a commercial game.

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Download Options for Blackwell Deception

Blackwell Deception is a commercial game.

Click Store Link to visit the game's store page, Demo Link to download the game's demo, or Report Link to report a link as broken.

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Windows version  Store Link  Report Link

Windows version  Demo Link  Report Link

File size: 316 MB
Downloaded: 1,878 times
Graphics: 640x480, 32-bit color
Operating System(s):

Windows

Game Genre:
Sci-Fi
Game Type:
Investigative
Story Type:
Original
Release Date:
10 Oct 2011
AGS Panel Rating:
(help)
Not rated yet
Player Rating:
Rated 89% by the community (15 votes)Rated 89% by the community (15 votes)Rated 89% by the community (15 votes)Rated 89% by the community (15 votes)Rated 89% by the community (15 votes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageOccasional, mild
SexSuggestive dialog
ViolenceMild
Language(s):

English

Public Opinion

If you've played this game, why not help out and give us your votes?
15 people have rated this game so far:
Visual:
83%
Immersion:
95%
Puzzles & Pacing:
89%
Overall Enjoyment:
89%

About this game

Street psychics. Their blinking neon signs are everywhere, promising love and wealth and happiness. They make a fortune preying on the gullible and milking them dry. So when these victims begin dying and leaving confused spirits behind, it can only take a genuine psychic (and her wayward spirit guide) to clean up the mess.



From seedy downtown nightclubs to penthouse apartments to a luxury yacht on the Hudson River, Rosa and Joey will unearth the truth about the underground world of street psychics. Including some secrets that Joey would rather be left buried.
See the people who made this game and any other games they've worked on >>
Design, programming
Sprite animation
Background art
Thomas Regin
Music

AGS Awards Wins

Won, Best Dialogue Writing 2011

Won, Best Voice Work 2011

AGS Awards Nominations

Nominated, Best Game Created with AGS for 2011 2011

Nominated, Best Gameplay 2011

Nominated, Best Music 2011

2 people commented on this game (newest first):

When it comes to storytelling and gameplay it's simply the BEST part of the series. I loved how the story developed, how new locations become available one after another during investigation. Music was also great, spooky at times, very atmospheric. What I didn't like however was the graphics. It was inconsistent, part low- part hi-res, it looked a bit too messy for me. In my opinion backgrounds looked far worse that in previous games, particularly in part three (best looking Blackwell game). Here, they seemed sort of steril and empty. Kinda dull old 3DStudio-ish(Psychic street and Night Club for example). I don't know, maybe it's just the matter of preference. I just don't like the type.
But overall, this is a really great game (and a very long one at that!).
2013-05-28 13:46:48 by Gribbler
Nice visuals and music, plot and puzzles work well. Very few inventory-based puzzles and perhaps the puzzles were a little on the easy side, but overall a quality adventure game.
2013-04-04 10:52:48 by CaptainD
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